Inventory
Blisbane
Day 1
— [[Knights of the Dance]], meeting in the tavern
— King is in bad health, “[[Jade]]” says
— 2nd Deputy Archivist is here, Antonella
— They believe there will be a swift transition of power
— Half-elven elite want the throne
— Military wants to retake [[Baey Bluffs]]
— King has no heir, council calls it
—There’s a book in the forbidden section of the archive about a deal between King Jerall and the devil.
— Feral’s daughter is the [[Commerce Guild]] rep on the council
— Tried to save king, divined location of shard, lightning struck Feral’s shop, we broke in, she pissed
— We are looking for a book in the forbidden wing..
— Deal with Feral
— It’s accessible through the sewers
— [[Blood War]]: A war fought in the [[Nine Hells]] (devils) and the abyss(demons)
Day 2
— Feral needs a writ or the head archivist to get the book
— Evidence of Feral’s break in would hurt her daughter’s chance at the throne
— Reading a book written in infernal on “the blood...[war?]”
— King Atakin built the archive, the “most precious” was locked away
—“the greatest knowledge and the surviving beauty.” —> Purpose of original ground
— East Wall grate: Smelly, deep immediate drop, most likely candidate
— Neighborhood grate: rain water most likely
— Southern wall: Similar to other wall grate, only 5-10 foot drop, and then turns away from the archive
—[[TTRPG/DND/Cruthea/Religion/Deities/Tiamat|Tiamat]], 5 headed dragon god, drove the elves to Blisbane, they made the archive first around a powerful object
— Feral’s position is in complete limbo. SHE ALSO HAS THE SHARD. Unless she’s aligned herself with the powers within the palace, the shard is in imminent danger. She’s already been totally sussed out by the Knights of the Dance. We either act, now, and get the shard before it disappears along with Feral into the clutches of the Jerall state, or potentially lose it forever.
Day 3
— Getting a diamond for revivify, silver powder for a marriage spell, going to the sewer, being watched, [[Gwen]] knows Feral is the dread lord of the [[TTRPG/DND/Cruthea/Factions/Zhentarim|zhentarim]]
— sewer acid trip for Forrest, “waves of silk”
— “Dampf sewer” in the notes
-- Shambling mound combat in a giant cistern → pretty good, small root that controls “organic matter,” Antanua can understand the stories on the walls, Dave trips her
-- Giant room with a moon beam, appears to be a temple of the Elven god [[Eilistraee]], a 10 foot platform opened when Antanua put her hand on the south wall archway, moon beam cast from the sky, door illuminated with a face
-- Elvish voice in the boombeam says “speak my name”
-- 3 “brazers” on the ground, western room (lit brazer) houses some magical things, eastern room has Eilistraee depictions on the wall and a magic door.
— We meet a sphinx that is also Eilistraee. She’s got the book, we get it, it’s a devil pact book, we think we see Feral’s initials.
— We put the book back, Feral encounters us in the main room of the library
— They fight, we got the shard, Lilith gave the book
Day 4
— King selection at the council meeting, we leave
Rikton
* Blisbane still smoking , towns people hostage by devils, castle is ok, dead crowns guard, massive winged beast with a whip
* Law master (Jhgry Skarbrusch) and [[Lorta]] Irontusk Skullcleaver (the orc)
* [[Brocc]] recognizes the daughter of the orc chieftain of Kushnik Yall
* Or so I thought
* Chief Skullcleaver deposed by Morghul Irontusk, Lorta is the liaison
* Lorta says Morghul is less of an ally
* He’s making a land grab, interested in demon iconography
* I put a ring in Lorta’s hand
* It was her brother’s ring.
* Map of Mohalis Mtns
* Dwarves have only recently opened their society, maps are scarce
* We could go to Essencia for a better map
* Dwarves named “Deephammer” can be found around the gambling dens, word is he’s from Mohalis
* “Cartographers Bounty” in Essencia
* At the Roaring Hoard
* It’s packed, seems tiny, Darius Deephammer is at the [[Leaping Stag]], he’s been kicked out of monk church in the mountains (order of the fire forge?) exiled and living in a gambling den
* Stupid bar fight
* Forrest sends word to Baey Bluffs
* “Thank you. Devils on the horizon. [[TTRPG/DND/Cruthea/Factions/Harpers|Harpers]] in Mohalis [[Galaderon]] Elton Altamiram, M Goldenhand is in Essencia.”
Kushnik Yall
* Orc combat
* Orcs appear to have been praying to Demon Lord Baphamet
* We arrive in Kushnik Yall
* Dig Dug is our escort
* City is carved into the surrounding hills and down into the cavern
* Lots of orcs in ambush positions
* “War Hearth” —> Orcs notice Lorta
* For some reason we’re passing through a room of their treasures
* Headed back through the caves
* Chieftains hut
* In the chieftains hut
* Mulgruhl says some stone giants kidnapped a sacrifice
* Demonic influence coming from the island
* Sailing to the island
* [[Brocc]] is now an admiral, Fairlady and The Bucket
* Two growing cave bears with weird faces and sharp fangs, ape like
* On the island
* Combat
* There’s a stone giant and a snarling sound on the beach
* Forrest does 7 points of fire damage, retreats
* Dave climbs the giant and attacks
* Calarel casts guiding bolt, misses
* Stone giant is standing on top of the cave
* Gwen sneaks with crossbow
* “17 just hits”
* Lilith misses twice, first is a nat 1
* Brings out the snarling
* Lil guys come out, they’re the snarling
* Fae casts beastial spirit (wolf), it bites one of the creatures
* Brocc kills one of the critters
* Bears run out
* Maxwelf does an area of effect spell on the bears
* * Stone giant falls off the cave
* Forrest does area of effect on the bears and something else on the giant
* Dave hacks at the giant’s toe, does a bad job
* Calarel casts guiding bolt, misses
* Gwen almost kills a bear, then misses a second attack
* Weed got here, there was lots of missing
* Two attacks on the bear, still up
* Bear attacks me, 20 pts damage
* Dave continues to stand toe to to with the giant, 3 rounds no damage
* Forrest firebolts the bear in front of me
* Ded
* Dave kills the giant
* Calarel misses again
* Gwen finishes the Dretch
* Detailed drawing of the last shard is found on the stone giant
* Asir’s note from Feral tells us the shard was found here
* Zhentarim was here first
* We get a giant trophy
* Auroch is Gruumsh’s mount, a symbol of divine favor
* Lilith - none
* Max - 20, or something
* Laura - 14
* Dave, level of exhaustion
* Calarel - none, low spells
* Fae - none, wolf
* Forrest - none
* Brocc - none
* Into the cave
* Tunnel looks similar to the archive —> Eilistraee, city of
* We get a left option —> 65 or 70 feet down to a dwelling
* Main tunnel fork
* 25 feet to a chamber with a stone archway
* Big stalagmites, two boulders, 75 feet wide, another boulder and more pillars in front of a deais
* Walls and arch
* No giant
* 2 doors, one closed one broken
* Right door —> closed
* Left door —> broken
* Old worn chest (spell scroll, ephemera, and another skeleton with well maintained robes
* A vestibule
* Skeleton and a haphazard fire pit off to the left
* Altar glowing blue along with the most recent (4th) shard
* Forrest says it’s for divining the origins of events, traumas, experiences and magic items
* Forrest puts the 4th shard in the altar/apparatus
* Prongs on the pedestal latch onto it
* Starts to spin
* We see seems of the chaos war
* Wind duke sacrifice, blood made the [[Rod of Law]]
* Battle with [[Miska]]
* Seem to flash through time and space (with the rod of law?)
* Miska’s blood cracked the rod
* We see miska smile
* Vision of Eilistraee, the elven city on the island
* Mishka is the queen
* We go through the locked door and find Eilistraee’s sword in a chest, a bunch of gemstones (750GP), that’s it
* 150 feet to bend with a circular point with an empty and dried up fountain, path continues southeast to a circular chamber that continues on southeast
* 2 tunnels, we go north, cavern expands, combat
* Don’t forget the glass eye
* Combat, two tannurruks
* Tannurruk looks like Lorta’s brother Logruh, corrupted by
* Once per day I can have divine favor (more rad damage), bull strength, bear's endurance
* 14 plat, 397 gold, 423 silver, 622 copper, 2 potions of healing, magical saddle, 1 potion of supreme healing, 1 red potion, 1 yellow potion with an eyeball, a magical loaded d6, magical cloak, etc etc etc
* Magical gruumsh amulet, ay oh
* “Amulet of the devout”
* +1 to spell attacks and saving throw DCs
* +1 channel divinity feature
* Given to Lorta
* Walls speak of [[Iggwilv]], who is associated with Tasha
* Dinain as a lush jungle, not a desert
* Everyone is having dreams
* Forrest’s life taken over by the shards maybe
* Gwen relives the death of her parents
* Maxwelf in a meadow, he burned down a big tree
* Dave’s people attacked, father killed in front of him
* Fae’s friend died in her arms
* Brocc sees the fireball in the botched assassination attempt
* The dagger was for Brocc
* Sees a vision of himself chasing down those responsible with a gigantic version of his axe
* Calarel needs Jesus
* Lilith a toddler on their mother’s back in the desert, abandoned
* We fail a wisdom saving throw
* Get a tattoo
* Sailing back to Kushnik Yall
* First tattoo needle:
* Dark vision: 60 ft, stealth check advtge
* Half damage once per day
* Masquerade tattoo needle
* Fluid ink ability: move it around and stuff
* Disguise self spell
* Uncommon tattoo needle
* Blink spell
* Potion of clairvoyance
* Brocc beats Chieftain Mulgruhl
* Promises the troops
Back in Rikton
* We tell the law master
* Law master was meeting with the
* Go to the [[Leaping Stag]] to find Darius Deephammer
* Gwen obtains map info about Mohalis
* Forrest does shard stuff, a shard in the fey wild
Essencia
(Divine blessing details)
As a bonus action, you may call upon Gruumsh to gain his blessing. You may ask for one of the following: You are under the effect of the divine favor spell for its full duration, no concentration required. You are under the effect of the enhance ability spell (bull's strength) for its full duration, no concentration required. You are under the effect of the enhance ability spell (bear's endurance) for its full duration, no concentration required
Once you call upon Gruumsh's blessing, you cannot do so again until you complete a long rest. Each time you ask for Gruumsh's blessing, Gruumsh will determine if the situation is worthy of his attention. Frivolous use of this Boon risks its loss.
(Essencia allegiances)
Alright so the name of the crew you did work for in [[Essensia]] and probably hung around with a bit was called the Blackfoot Company. They started as a squadron of halflings and gnomes who would fight in the various skirmishes one does in the service of The [[Battalion]]. However, seeing The Battalion used largely to do things like settle trade disputes between rich lords while not protecting the less privileged in Essensia ate at a number of this squadron, so they formed their own somewhat militarized group once they left the service (as much as any group of people is lightly armored in this world).
While they frequently went around or undercut the law, no one in the Blackfoot Company would think of themselves as criminals. This wasn’t (and isn’t) the [[Shadow Thieves]]. Blackfoot Company would describe itself as more extrajudicial. They look after and ensure the wealth they gain goes back to their people. While you were in Essensia, they had carved out a few semi-autonomous areas in Ryes Grove (home of the halflings), Tinkertown (home of the gnomes) and a little area in The Roundabout (where folks of all types but often poorer or more unsavory folks lived/worked/played).
Blackfoot Company forged some ties with the Shadow Thieves to bring in more coin to help their people. They’d rather work with the Shadow Thieves who don’t represent monied and powerful interests than regular trading channels, so they’d often do trade and transport work for the Thieves because of their network across the city and beyond. And that’s how you came to work for them and put your trading skills to use.
* Explosion was at the east gate
* (Known from the recollection)
* Strange bandit combat on the road
* Arrive at the west gate to Essencia
* Essencia Intro
* 1.5 million people
* Tinkertown —> gnomes
* Blackfoot
* Ryes grove —> halflings
* Blackfoot
* [[Rellya Market]] —> Largest on the continent
* Anville —> Dwarves
* Seldarine’s Favor —> Elves
* Roundabout —> transient
* Blackfoot
* High spire —> Rich
* Gwen, mid tier
* Dragonscale Eyrie —> Dragonborn
* Continental Plaza
* The Leviathan, Battalion HQ
* Big party in Tinkertown
* We go to [[The Regular Fly]] to meet Vax Mandou
* Vax throws out a drunk and disorderly gnome
* We used to come to the fly as neutral ground
* Vax says everyone is in the Blackfoot company
* Willow Thistletop, the most powerful halfling in Ryes Grove and was likely the architect of what happened with the he shadow thieves and Chumby. Safix Boldcraft, female former gnome boss. Finnen Nimblefingers co command for halflings with Willow (who I remember)
* New gnome boss is Pingen
* Shadow Thieves
* Roundabouts and Dragonscale Eyrie and the Spine of course
* My gnome friend “Irksen Barrywander” and Panogy Dilmo
* Dilmo does jobs of the south side for the halflings
* Thorin Honeythistle, my middle man halfling
* Vax says Blisbane has been destroyed
* Essencia Plans
* Calarel going to Church
* Track down M Goldenhand [[Mercer Goldenhand]]
* Find Irksen, Pangy, and Thorin
* Weapons for Lilith
* Also Lilith gets a mission from Osmodius [[TTRPG/DND/Cruthea/Religion/Deities/Asmodeus]] to kill someone who has stolen/embezzled some souls
* Shadow Thieves have gone through a transition
* Gwen says, there was a coup, she got ousted with the “right part of the shadow thieves”
* Forrest goes to the magic shop
* Brocc wants revenge
* Dave is going to help
* People going shopping
* Brocc and Dave to Ryes Grove
* Drunken Gypsy, it’s burned down
* Broken Thorn, they haven’t seen Dilly in a long time
* Meet some halflings, go to room #4
* “Brad,” who says he’s investigating a murder and Dilly is a suspect
* Thorin Honeythistle dead, potential whistle blower
* Had evidence on Thistletop
* Thorin worked in trade
* Tell Penny “the Broken thorn blooms rose”
* At midnight, meet back here
* We stake out the bar
* Two halflings have been in there for awhile
* By hour six, Dave and I are in our second disguise. We got tired of crouching near the trash cans
* Brocc is pretending to be that kind of half-orc whose mom writes for an important tabloid in Essencia once every six months and a father who made a killing selling land for mass graves in the last plague. Now he just sits in cafes talking about the next plan to sell false scales.
* Halflings still haven’t left
* A halfling and a human sized being
* Dave and I are on the corner down from the Thorn as two people experiencing homelessness
* We’re playing a percussive rhythm on the refuse bins from earlier
* On the building (second story left), there’s some boxes and a shifting behind it. Could be the human from earlier
* We go down to cellar with Brad and Gurbo
* Gurbo is friend of Thorin before he died
* Thorin found out about Dilly/me and probably got killed over it
* In the restructuring of the Blackfoot company, family infighting resulted in Thistletop a making decisions
* Thistletop found out Dilly was going to coup on her with some other higher ups
* Thorin found out Thistletop put out the hit so that Dilly would go back to the gnomes and say that she wasn’t to be fucked with
* Thistletop has her own people in each of the factions
* Gurgo has my old job, Thistletop has a wine shipment, she’s got a tavern that she owns.
* We can intercept that delivery, sequester lady Thistletop, revenge
DM Plot Clarification
* Thorin Honeythistle was killed by Willow Thistletop after his attempts to restore the Blackfoot Company to its once more noble origins
* Brad Proudfoot thinks they should continue that goal
* Gerbo Gimlen is another member of the Company who agrees but is very hesitant
* Brad informed Brocc and Dave that:
* What happened with Brocc and his friend was technically part of the beginning of the Restructuring, though Brad only heard this as one of Thorin’s theories -- Thorin didn’t give a lot of evidence if this was really what happened
* Brocc’s Gnomish friend Dilly was seen as a reliable go-between of the halflings and gnomes
* Thorin believed that Willow was fed misinformation that the gnomes were going to try and usurp the usual power structure, so she had Dilly killed as a show that the halflings weren’t to be fucked with
* Most don’t know about this reality, but Thorin figured it out and was killed for it
* Brad and Gerbo want to bring things back to the way they were
* Brad believes the only way to do it is get rid of Willow somehow
* Gerbo is very hesitant about crossing her but agrees with the broader goal
* He handles some deliveries for the Company and knows that Willow likes a very specific brand of Elvish wine that’s imported from Galaderon, sent to Celdarine’s Favor, and then sent to the Tankard’s Harvest
* Brad thinks one could use that to slip into the tavern, which is heavily guarded/a big hangout with Willow Thisletop’s people
* They would need to gather info on when the next shipment is coming in
* Trading house in Celdarine’s Favor would likely have that information
Essencia Continued
* DM Notes
* Thorin Honeythistle was killed by Willow Thistletop after his attempts to restore the Blackfoot Company to its once more noble origins
* Brad Proudfoot thinks they should continue that goal
* Gerbo Gimlen is another member of the Company who agrees but is very hesitant
* Brad informed Brocc and Dave that:
* What happened with Brocc and his friend was technically part of the beginning of the Restructuring, though Brad only heard this as one of Thorin’s theories -- Thorin didn’t give a lot of evidence if this was really what happened
* Brocc’s Gnomish friend Dilly was seen as a reliable go-between of the halflings and gnomes
* Thorin believed that Willow was fed misinformation that the gnomes were going to try and usurp the usual power structure, so she had Dilly killed as a show that the halflings weren’t to be fucked with
* Most don’t know about this reality, but Thorin figured it out and was killed for it
* Brad and Gerbo want to bring things back to the way they were
* Brad believes the only way to do it is get rid of Willow somehow
* Gerbo is very hesitant about crossing her but agrees with the broader goal
* He handles some deliveries for the Company and knows that Willow likes a very specific brand of Elvish wine that’s imported from Galaderon, sent to Celdarine’s Favor, and then sent to the Tankard’s Harvest
* Brad thinks one could use that to slip into the tavern, which is heavily guarded/a big hangout with Willow Thisletop’s people
* They would need to gather info on when the next shipment is coming in
* Trading house in Celdarine’s Favor would likely have that information
* Explosion, Brocc misty steps to the street
* Gnome in a cloak jumps out of a second story window, darts down the street and into an alley
* Gnome gets killed by Gwen, Fae takes it back to the tavern and throws it out the window
* Battalion questions everyone and puts us on house arrest in the tavern
* Goblin stole a “prototype”
* We get the kiddie gloves over the prototype, can’t figure out what that was all about really
* Dave and Garbo come with to the tradehouse
* Essencia was founded by the Dragonborn
* Brocc and Dave go back to the warehouse in Celdarine’s favor
* Brad goes with Dave to stuff him in a crate
* Brocc has fake paper work to get him inside
* The moon is waxing
* Gubs and Rach have this whole thing with a cult of the Return of Tiamat
* Rach asks her god and god is skeptical anything could “pierce the divine veil” to return Tiamat
* Someone has to have a literal god heart to to pierce the veil
* Jurgens Halfbrow, spectacles, gambles on the ponies
* The trading house
* One guard by door
* Two more down the way
* One clerk between the front desk and the warehouse
* Another guard in the house
* It’s the usual business, doing my old job
* Tankard’s Harvest, Hang out/HQ owned/homed by Thistletop
* Helping the hobbits carry the casks
* We get into the HQ, can’t hear through the walls
* We saw a fancy halfling come and go
* There’s another “special delivery” coming
* We go into the belly of the Leviathan
* Meet M Goldenhand and the Speaker of the legislative body
* M Goldenhand is chief of staff for Nordac Dinet, a senator
* Goldenhand takes us to an office that’s like what [[Perrin]] had in Baey Bluffs, he’s a Harper
* Mountains are closed off, artifact went missing, no demons or devils
* The Guanti snake people landed on the shores of the desert, which was at that time a jungle.
* The dwarves cohabitate with expanding Guanti civ
* They worship Dendar, the night serpent
* Greed, blood lust, desire to consume everything
* The Guanti started enslaving dwarves
* Who bought the dwarf slaves?
* Dendar came and make multiheaded snake people abominations
* Moradin the Allhammer enfused its spirit with a forge, burned the jungles, Yuan-ti and Dendar
* The abominations return with a “piece of wood” (shard)
* “Not the work of Moradin”
* Stolen from the temple of the Phoenix, where the Allforge is
* The guanti have taken Moradin’s ascent
* The pilgrimage to Moradin’s Ascent is beginning soon
* There’s a vein of adamantium, some needs to be presented in the temple of the phoenix to keep the forge going
* Gwen did some rogue stuff
* We met at the [[Yawning Portal]] and learned from Dernan (barkeep?) about the Tiamat stuff
* We went to an ice cream social somehow (“Chilled Claw, Dragon Scale Eerie”)
* Also talked about Tiamat
* Masked Suggestion casted on party, Forrest compelled to attend a revival
* The Frolick, Seldarine’s Favor
* Detect thoughts on shards, also seems crazy
* Forrest gets shard vision, seems crazy
* [[Dave]], Max and Brocc goes to the forest
* Fae forest, we sit with a gnome and some woodland creatures
* Super trippy mushrooms
* Great elk becomes nightmare unicorn
* “Miracle of nature” - gnome
* Gwen goes to scout her father’s old house
* Rogue combat
* Gwen gets thieves coin from mysterious combatants, almost dies, saved by Astaro Creed
* Under city, platinum scales buncha mumbo jumbo, Astaro Creed is friend of Gwen’s father
* Back at the Frolick, gnome says the mushrooms can bind people to the fae wild —> made easily detectable
* Tiny Hut Meeting
* Lilith being hunted like dog, she said
* Guildmaster has paw for hand
* Second route into guildmasters house
* Sef is a piece of shit and we hate him
* Forrest is enchanted
* The Blisbane scenario in Essencia
* Forrest says Mollock sent an army on behalf of the devils past the demons on the River Styx, Mollock tried to betray Asmodeous, was cast out
* Tiamat also tried to betray Asmodeous
* Yuan-Ti want to resurrect Dendar the night serpent
* We kind of knew this
* There’s other stuff
* Lilith says we needed to disenchant Forrest, get into the guildmaster’s house, we get what we need from the guildmaster’s house to defeat the devils
* We disenchant Forrest
* Guildmasters House is accessible through the “Under City”
* We end up at the revival, Mollak is resurrected, killed
* Go to the Undercity, secret kobald population
* Meet an Amethyst dragon called Amotheos
* Meet Sef
* Kill him and his minions
* Feyez Arises is the guildmaster, we met him outside the legislative body
* Speaker of the supreme assembly
* Battalion was tired of the shadow thieves authority, infiltrated the neighborhood organizations
* Feyez was able to create enough chaos amongst the organizations to undermine the strategy of the Battalion
* We beat the Rakshasa
* Loot
* Letter about Thistletop taking over the shadow thieves
* The armory
* 10,000 GP, 1800 platinum, 5 gems work 500 GP (one diamond), boots of worn whispers, 3 bombs, coin of
* Staff
* Cord tells us we have to get the last piece of the staff and we meet Shael Inaowyn, follower of the BBEG on [[Tempest Rock]]
* Dreams
* Igwilv shows Forrest his charge to become a “magister”
* Close a portal
* Lilith sees Feral captive by pit fiends in Blisbane throne room
* Fae sees Elistrae, asked to be in her sisterhood
* Need to check my eye/talk to gruumsh
* Gruumsh says that I’m “not getting the point”
* Thistletop flees city
* Mohalis
* Clan Dnai, Clan Goldenhand (Mercer), etc
* All-forge
* High paragon Thodrous had closed off the mountains to outsiders
* Shard is at the
* We visit the stronghold of Mohala first
* Desert story, there was a dragon, drinking game
* Dream
* I see Dilly killed again
* I’m outside the Thistletop’s room from before with Dave
* Thistletop says I’ve returned, she’s paranoid,
* I intervene in a similar assassination ordered it seems by a “Goldentooth”
* Brocc knows that Goldentooth is a pirate
* Note says: “A gift from Goldentooth”
* Gruumsh says that my oath of vengeance is to end those who order violence but refuse to partake in it themselves
* Meet at AllForge in [[Mohalas]] with High Paragon Thodrous
* Yuanti have taken all outposts, no word from calm forge
* Need to get adamantine and a helm
* Go to Maztik first to deliver info and intel to commander there
* Tell them that the outpost 1 has fallen (that makes two)
* Suspect an attack on Maztik
* On the way out of Mohala, Thodrous tells us a Yuanti told them the mastermind of the Yuanti takeover was Goldentooth
* Egrin Pfaphnyrennish, or “Goldentooth”
* Devi, a swashbuckling rival to Goldentooth
* On the way to Calmforge
* We become a gas and travel
* Tabaxi led caravan below
* Calmforge
* Mercer says the oasis is quieter than he’s seen ever before
* We start going door to door
* Find the body of a withered woman’s body with a shocked expression on her face
* Two more bodies in the room behind
* Sand demon necromancy combat?
* Oozasis almost kills Gwen
* Gwen saw Yuan Ti with the shard
* They cast something on the oasis
* The shard used some of the chaos queens influence to make the oozasis, the chaos queen’s agents were the cobra humanoids
* Outpost 1
* 3 humanoids, 2 yuan ti, some more
* Snake folks of varying degrees
* Outskirts of Maztik
* Shard 1 and 2 —> cure wounds, slow, fly
* Shard 3 —> Haste
* Shard 4 —> Gust of wind
* Our contact is Harbeck of Clan Torunn
* Maztik
* A bit smaller than Baey Bluffs
* Ships, workers, city in full swing by mid morning
* Less welcome folks in Vehendrial tend to get along better in Maztik
* Originally the Yuan Ti lived here, still see the Yuan Ti architecture
* “Rough and tumble”
* Town square, shrine in the center (square with four pillars and a stone awning)
* Original base of the shrine is an obsidian black serpent
* Shrine to Dendar that now shows Moradin slaying it
* Town of constant change, different pace to Essencia
* Steady Sail Inn and Tavern has the seafood
* We go to see clan torunn
* A half orc woman owns the establishment
* We deliver the news of the imminent attack on Maztik to Harbeck
* Shot through the eye by Yuan Ti infiltrators
* We save Maztik from the Yuanti invasion
* Cy tells us that Goldentooth got the keys to the “Hall of Ascension”
* Hall has all of the dwarf’s most powerful relics at Moradin (the final point of the pilgrimage).
* Three keys in total, made of mithral with special enchantments
* Goldentooth has a cove, a day(and a half) south of
* Devi Prenathy, goldentooth’s rival, is docked at Maztik
* Sail of a luxadon priest “The Dooja”
* Dooja in Luxonian means the revered
* Lead ship for Devi
* On the Dooja
* 100 by 20 sailing ship, nimble, quick, and slightly faster than average
* Goldentooth’s ship is slower but it’s a war ship
* Dagon’s Damsile is the war ship
* 2 days trip to Goldentooth’s Cove, a day and a half if the wind works
* Gwen investigates mithral key, cursed
* Brocc asks for the charts,
* Heading southwest
* There’s an archaepelago labeled [[Ortana]]
* Another archaepelago where the cove is
* The path takes intense navigation
* Between here and there is a rock and reef formation
* Chart of the cove
* Very general
* Dooja has two scars on her face from Dragonborn (Goldentooth) claws
* We intercept Goldentooth
* We win and get the key to the hall
* Brocc gets a ship in the bottle
* “The shadow sea strider” — Requires attunement
* Point the open bottle at the water
* On the shadow sea strider
* We put together the third piece of the shard with the assembled first two
* Arrive near Moradin’s Ascent
* Moradin’s ascent
* The keeper, Ildi Brightmantle had the key
* A room with a key on the third floor
* There’s a pyramid that’s four floors including a basement
* We get details about each level
* Basement —> prison/interrogation
* Third level has the four ritualistic chambers of Yuanti
* Fourth, hall of ascension
* Adamantine core is here
* We’re intercepted by another ghostly vessel
* Commanded by a gray fish like people
* Uzollru (ocean penis)
* We win
* There’s a key with Ilde Brightmantle
* There’s a key on the third floor in a room that does a great hall Harry Potter thing
* 9 rations of rapid recovery
* Thistletop is back in Essencia
* Perrin didn’t respond to Forrest
* Antinua mad, Blisbane taken over, says to bring army
* There’s folks in the guard towers and just a couple patrols
* 24-30 Yuanti
* Assault on the temple
* Make it to the grand archway
* In the basement we get the key
* Long rest with the super berries
* [[Brocc]] remembers he sensed an undead (the defeated Atropol) but the enemy was speaking celestial, which [[Brocc]] realizes he sensed before
* Associated with “titans,” powerful creations of deities
* ([[Cruthea]] is the planet Vehendrial is on)
* Uncover a stucco depiction Chaos queen
* Dendar the night serpent
* Scorpion creatures with stinger head and head stinger
* Octopus that looks like Goldentooth’s flag
* Near it is an Uzolru
* Away from the main scene is a knotted beached whale
* Dendar encounter
* End up getting the shard but [[Brocc]] has to be revived
* Shards spin to nowhere
* We transport back to Moholas¡
* Return to Mohalas
* We go to the all forge to return the adamantine with paragon thodrous
* Allforge is a candidate for destroying magical items
* The magic forge phoenix appears when we feed it the adamantine
* Party
* Dream vision, [[Brocc]] sees grandmother, chaos queen, Uzolru consuming us, mista the wolf spider emerging from a
* Get paid
* We have to deliver the giant helm and a party of diplomats
* The dwarves go to warrrrrrr!
* Helm of the fire giants
* Thodrous calls this a peace bid
* The diplomats will be interfacing with the king
* Dave made the fire giant king stand down
* Fire giant god endorsed Dave
* Fire giants say they won’t go to war with the dwarves
* Maxwelf is worried his visions of the dream tree are connected to something bad in his homeland.
* Forrest finds out that the shard is in the fey wild
* Shopping
* Forrest can make us a secret dimension mansion
* Plan is to find tree, go to tree in the north, then to Essencia, find Igwilv, figure out how to get in the fey wild
* We try to transfer through the main tree in the north but a fey entity attacks us with spores.
* We transfer through a different plant and arrive at Maxwelf’s village, deserted
* We meet Maxwelf
* The Elder Tree will get us to the fey wild if we fix it
* We fixed it.
* We go back to Essencia and then [[Cy Calloway]] knocks on the door
* Remnants of the shadow thieves have put a price on our head
* There’s a key that looks like it’s from the spider queen [[TTRPG/DND/Cruthea/Religion/Deities/Lolth]]
* North of [[Galaderon]], south of [[Ilythiir]] there was a temple to Lolth
* Cy says there’s stuff in there he/we want
* There’s a drow kingdom in [[Ortana]]
* Forrest goes to the library
* Igwilv says summer court isn’t in the summer court now that queen cirilla is dead
* Daughter queen tauntaunia moved it to:
* Igwilv’s mother lives in fey wild in: swamps south of spring court
* Iron is bad
* No food or drink, no debts, no names
* Elder tree in the [[TTRPG/DND/Cruthea/Planes/Feywild/Feywild|feywild]] is infected worse by the spores
* Win combat
* There’s a city near us with fey, fiend, and undead toward the east
* City seems mostly deserted, it’s the winter court
* Shard points south by southeast
* We start to take a short rest
* Ccorb is poisoned
* We gas to the edge of a dome that seems to include the entire northern island
* Fae and Maxwelf go earth elemental to the other side. Find a deserted city
* Wall is 40 ft thick
* We identify the abandoned winter court
* Maxwelf transplants us
* We fly away as gas
* We cross paths with a pegasus
* Pegasus gives us a note from the [[Baba Yaga]] saying to come hang in the swamps
* [[Baba Yaga]] welcomes us to tea
* There’s like 5 Pegasus and 5 horsemen
* White picket fence and a shack on chicken legs
* We get to have the [[Demonomicon]] if we can the [[Baba Yaga]]’s broach back from the lord of the hunt.
* 6 foot 4 burly person with tattoos and antlers
* We meet a hunter of the autumn court
* He’s trying to find out about the elder tree
* Says Bodeks are demons of Orcis
* Name is Tyryn
* Long rest in the mansion
* LotH Combat
* We win
* [[Baba Yaga]] gets her tooth pick
* We get the demonomicon
* Entities inside
* LEVEL UP
* Cleansing Touch —> end a spell
* Demonomicon
* “Open, release, bind, learn” —> in abyssal
* Lilith is attuned
* Czyk wrote that there was once a dying universe dominated by a pure chaotic race known as Obyriths, try to amass as much power as possible
* Obyrithian lords had conquered everything, turned on one another, Pizuzu sought to open the door to new universes and realms
* A shard was formed called the seed of twisted chaos
* One of the lords (Thirisdu) went searching for power and revenge, found the shard, went insane, created the abyss in which the Obyriths were imprisoned
* Obyriths became the first demons
* [[Queen of Chaos]] is in charge of them
* Created Miska and the other Tenari demons of our plane
* Gods thrust Thirisdu into a prison and waged war on the demons, victorious
* Miska was charged during the great fall to attack the feywild, murdering Aladdrin and transporting to the material plane
* Bahamet the platinum dragon of law and order called on the Vatti to fight back against the chaos etc etc etc
* Gave over some of his power in the rod of law
* Banished the demon hordes and the queen of chaos, to the 23rds layer, home of the queen of chaos
* Beans
* We spend two days in the tower
* Demonomicon is cursed
* Gwen is trying to fix her gun and do tinkers
* Lilith and Forrest take turns attuning
* A Glaberzu tries to get Forrest to free it so he can learn more stuff
* Says he’ll think about it
* Lycanthrope Curse
* Maxwelf and Calarel become werewolves
* Cure calarel and maxwelf
* Heroes feast
* Go to the southern elder tree
* Gates are blocked by vines, defended by a fungal soldier
* Entry to old court require an offering of respect, disarm iron weapons
* Seems like the shard may be here, it is depicted
* We get to the old court via a fairy circle elevator near the elder tree
* Sensation in the plaza like that emanating from the Uzollru
* Anti-magic zone. The sensation emanating from the Uzollru was an anti-magic zone
* Coming from the depiction of the shard in the center of plaza
* Forrest starts discovers the weave has been ripped, area of dead magic, tries to start repairing it
* Swarms of Zombies attack, undead
* Forrest cracks the code and fixes the weave, Gwenny does some killing and some almost dying
* We long rest and get surrounded
* Voice says we have to go to the tomb of the royals
* [[Brocc]] recognizes the voice that turned him on his friends
* Zuggtmoy demon queen of rot invites us
* We walk through a desecrated landscape in front of the dead elder tree and a decaying chapel
* Zuggtmoy conflict, we gotta like agree to be mind controlled by the queen of chaos to keep up the ruse or some shit
* Chaos bolts and shit
* Tyronne and Aster appear
* Tyronne dies
* Forrest dies
* Gets a vision fro queen god queen chaos
* Turns the queen down
* [[Brocc]] dies
* Revives, gets vision of humanoid entity, whispers sternly “you have an oath, remember that.”
* Gwen dies
* People get revived
* Maxwelf get vision of the northern elder tree at full health
* Sees elven figure
* Warm smile “[[Maxwelf]], my name is Orimey the archfey, you may perhaps know me better as the elder tree.”
* Elven figure knew maxwelf would free it from the poison.
* [[Lilith]] has the 5th shard
* Can cast hold monster
* We go to the north, stop outside the dome
* Mansion
* Things to tell Gruumsch
* In your name I have sought to stop the blood war from coming to the home of the orcs on Vehendrial.
* I have used your blessing to be an undying blight on the fiendish forces
* Forrest isn’t at breakfast, no food
* Possessed by the flesh shard, an Obyrith
* “The skinshaver”
* We banish the demon back to the abyss
* 4 sleeps in feywilde —> 11 days have passed at home
* [[Avira]] the kenku killed an assassin, Cy told us
* Why is he in our house?
* Willow Thistletop put the bounty on our head, she’s organizing the shadow thieves
* When the rod of law broke it banished Miska to the plane of pandemonium
* Forrest tries to banish all the demons
* Cockroach lord
* Some other ones
* The skinshaver
* Return home
* Visit Brucewelf
* “God is a guy named Chad”
* Teleport to Essencia
* Forrest takes book to Iggwilv
* Is not happy that the demons are banished
* Feeble mind on Forrest
* * Gruumsch says [[Brocc]] needs to choose his path
* Marg and Tyrnn go to Tankard’s Harvest
* Two bouncers
* Bars on windows
* At least two halflings patrol the room
* The harvest was a jovial place in the market
* Now it’s colder and less welcoming
* People are looking at us
* Bouncer takes people down to the cellar
* Second bouncer takes a person upstairs
* We are discovered, leave, get attacked near the thorn
* Dimension door back to the tankards harvest
* Encounter 6 people and Thistletop
* Defeat Thistletop
* Gruumsch happy
* Investigate temple delolth ?
* Shard is not on this plane
* [[Durnan]] arrives at the door
* “Friendly advice” —> We should remember that we are powerful enough that few could stand against us but will be on guard
* Word is spreading about us
* Shopping
* Divine Heart ritual
* Seems impossible to bring back a divinity once lost
* No god may cross the veil.
* Calarel comes back from communing with Cord blind
* Vatti come to take us away
* There’s a firework show that seems to celebrate the Blackfoot co
* The devastation of the Jerall realm is visible
* We see orcs, the battalion, and dwarves encamped on the river
* Deployed with mages to ward off the flying devils on the opposite bank
* An astounding number of devils are aligned on the other side
* Blisbane is sectioned into three areas
* Imps and devils loose in the hinterland between Blisbane and Baey Bluffs
* Baey Bluffs is completely destroyed
* Wind duke audience
* They want Miska to come back
* They want the shards
* We fight
* Wind Duke Combat
* There’s a feckin’ gold dragon
* We ultimately escape
* Lilith and Calarel go to the elven woods
* [[Brocc]] points the strider at Maztik
* The rest of the party is on the isle of spectors , they head to the elven realm too
* Forrest thinks we need to destroy the/a shard
* The plan is to find the first three shards and get to the house in Essencia
* Search for the shards
* Lilith senses a darkness in the elven wood
* Lilith finds the shards
* But there's a hulking ape creature standing there in the clearing, it’s a Barul Gura like the one we encountered near [[Kushnikh Yal]]
* Lilith tries to take the shards and the crew arrives
* We get the shards from the demons, they take the news back to the queen
* Group returns to Essencia
* [[Brocc]] still at sea
* Shanties
* Drunken sailors
* Show stoppers
* Group heads for the academy to determine how to take care of the shards
* Forrest is preparing for a battle
* Says there’s an arcanists’ challenge that he’s gotta do, idk
* It’s a high fantasy dream land
* Meeting with the headmaster
* They basically know what had to have happened in [[Blisbane]], maybe not who was responsible
* Forrest explains that the dread lord of the zhentarim got the book of names, and the rest of it…
* Headmaster who ousted Forrest disappeared trying to astral project
* Found body
* They’re doing the wizard trials
* They’re in the golems’ graveyard for the first gamut
* Notes:
* So there’s like Arcon Luko and the headmistress
* The wizards’ gamut
* Supposedly one cannot die
* 5 chambers, rest rooms between
* Forrest vindicated, gamut cleared
* At the yawning portal
* Forrest finds out from Durnin that they’re making something at the academy
* Something being mined by the dwarves to build weaponry
* [[Brocc]] lands in Maztik
* There’s a Dinain garrison
* Meet a dwarf called Grif
* Teleport to Mohalas and then to the legislative building in Essencia
* We set to work trying to hide the shards in a Forrest’s liminal space
* Forrest tells us about the arch mage’s broomstone imports from the dwarves
* (Even while Mohalas was closed)
* War council is aware
* [[Brocc]] receives vial of dunamis
* Something Iggwilv and the arch mage are refining
* Warning bells sound in the city
* It’s Talamet
* Talamet Essencia conflict
* Gwen goes down
* Friend owl dead
* Forrest dispatches head of academy and Iggwilv
* Spell casters command a squad of metallic dragons
* Iggwilv and silberos put the shard into an xtra plane (?)
* Iggwilv wishes the remaining air elementals away goes unconscious
* * become trapped in the crystal
* Only maintained by the possession of the wind duke
* The Vatti are either banished or killed
* Talamet ded
* Shards retrieved
* [[Brocc]] and Forrest die
* Gwen recovers things
* Mercer explains that they rescued Perrin and the mayor
* Small council meeting
* Concerns of high elves
* Introduces Uri
* Qui-Gon comes to the house and tells about a dragon sanctuary on the moonstone sea
* Introduces “Click” a silverscale kobald PC played by Bennett
* Claims to be an “Arcane Mechanic”
* Uri didn’t know there were dragonborn
* Rest, level up, 16
* Hijinks and japes
* Calarel relays that Cord told her to go fight some storm giants.
* Shopping trip for potions and diamonds
* Fae, Gwen, and Calarel go visit Iggwilv
* [[Brocc]] is ritually consumed
* There’s a letter reading from Forrest
* Uri does some research
* Tempest Rock was the main location of Cord when the gods still walked the Earth. Its proximity to Illythir makes Cord an untraditional wood elven god. There are worshippers of Cord in Illythir and in the druid circles. The wood elves only come to Illythir three times a year for festivals. Cord is tolerated amongst the elves. Tempest Rock is not a monastery but some followers will make pilgrimages. Some stay there year round preserving it. An island about half the size of the Elven realm. On one side is a flat shore that leads to pillars of rock, mountains worn down by Cord and weathered by time. Inside of the mountains is a wide field with a massive statue of Cord and at its base it has a large stone sword stuck in the ground. There’s a baseball sized gemstone called “the eye of the storm” that’s one of the remaining relics of Cord’s presence. This is the most holy relic in the faith.
* There are many portraits and illustrations in the text because many of the major shipping lanes will travel by Tempest Rock. Outside is ver well documented and sources are scant on the interior.
* The way through the rocks and stone pillars of Tempest Rock is kept largely a secret by those who know the way because all called on a pilgrimage are shown the path by the god himself. Rumors of changing path.
* Cord was often a battler but not an arch enemy of Tiamat and other evil dragons. Given favor with giants and with those of immense strength who are traditional enemies of dragons.
* Freak lightning storms and other weather phenomenon common
* Academy engaged in warding magic to keep the devils from crossing the river
* Some documentations of slight incursions
* Devils take losses, clearly testing the waters
* Long rest
* Two funerals in Essencia
* [[Brocc]]’s chieftain irontusk and Lorta are there
* It’s beautiful
* Lilith and Gwen and Lorta speak.
* The orcish chanting seems to reach a point when the dragons all open their mouths to emit a flame that turns green and silver.
* [[Brocc]]’s ax and hat remain
* In hanging gardens we gather for Forrest’s ceremony
* A floating disc is cast forming a slate gray metallic surface. Forrest’s body is lifted up and follows the archmage as she walks
* Iggwilv freezes time
* Ceremony continues as dragons move into position and conjure a magical flame in each color of the weave
* 4th level dunamancy spells contained
* Updated
* We gas up for Tempest Rock
* Glamouring off the Corrolon Ocean is a speck of gray, nothing but storm clouds for miles around. A storm has disrupted trade routes.
* As we try to make the sea passable, we submerge and cast forcecage on calarel
* A giant column of water rises, a dragon turtle rises
* Turgon encounter
* It’s a young turgon
* Seems like it has been scorched
* Turgon says that the elemental activity under tempest rock has made it inhabitable, all sorts of elemental energy it says
* Turgon has lost one of its children, an egg
* There’s an entry point to a cave system under water
* Raitha is the Turgon’s name
* Raitha the Turgon takes us to the cave system under tempest rock
* Heat rising as we swim into the cave, 20ft by 20ft
* Steam vent opens up in front of us
* Resource drain canyon
* Find the turgon’s keep and across the room is a rotating orb
* Stone is giving off celestial vibes to Click
* An Omnimental appears
* Click reloads his fists like henry cavill in mission impossible
* Omnimental gets rekt
* End session
* Calarel recovered the Eye of the Storm, which we need to return to Cord
* Need a short rest
* Calarel talks to Cord, feels warmth in the orb/stone (eye of the storm)
* Raitha arrives, gets egg back, gives gifts
* Very ornate ivory comb shaped like a dragon with rubies in its eyes
* 750 gp
* 4 potions of greater healing with a note
* Shipping invoice for 4 positions of GH, some other things removed from the box
* Pouch with some gp
* Expensive rings, other jewelry
* Stamped with a downward facing dragon chasing a coin
* Emblem of the zhentarim
* Shortsword, high elven make, a shard of half a sword, expertly crafted, gem encrusted etc, for combat,
* A wand
* Raitha found the eye of the storm under the island, it called to them, keep it secret keep it safe, says it will miss its sweetness and its warmth, we are lucky
* Continue upward, getting close
* Find runes on enameled stones along with a cave
* Encountered an empty room with an alter
* Dimension door out of the clearing
* We hear a lyrical voice on the winds, feminine with some giant
* He’s on some shit
* Someone called Jolos
* Vaguely recalled by OG members that the druid who was the caretaker here (staff mission). There was a slab of stone that mentioned Jollos as stone giant
* Storm Giant quintessent Jolos encounter
* Minor cyclone formed, Jolos materializes in the winds
* 25 ft tall purple skinned storm giant
* Calarel became a true champion of the storm lord, who appeared as a thunderbird
* Weather has calmed
* We go to Ilythir to see the head priest
* This is where the wood elves (Alladrin) are based, where they first settled
* Winter solstice “in a few weeks”
* Uri has been
* We go to a temple for Cord
* Decide to stay the night
* Uri is going to identify the shortsword [and do some networking (?)]
* Amended investigation result: very intentionally done, leather working on the grip and the body has an unfamiliar sigel that looks vaguely sylvan, they’re not supposed to wear down but this is very worn, very light
* History check: this is incredibly old, only seen a few items from the founding of Galaderon, the Arua were originally the heads of three great houses of Alladrin that moved south from Illythir, this is likely their craftsmanship,
* Identify cast: rolled a 28, a sensation of broken magic but still a lot of ancient power, really distinctive
* Uri had been close to mythals, which are enchantments of elven high magic that I’ve only seen used by elders (it’s a dying magic)
* The entire weave seems to be here, elements of all different kinds of magic
* Networking:
* In Galaderon there have been breakthroughs with the Astral Observatory
* The head researcher of which Uri knows, Quarion Nailo
* Grew up with him (?)
* A prodigy
* Rumblings of that an incursion of otherworldly aberrations coming out of the temple of Lolth north of Galaderon
* Astral observatory explores “the far realms” to find Corollon
* SOmeone in the astral sea brought back knowledge of the psyonic plane
* Built massive interdimensional telescope
* Wood elf contacts seem difficult around winter convocation
* Sword seems to be as old as we think it is and of the type of elven high magic we thought
* The Blade Rite
* KT Bladeright
* A shop keep says that the Zhentarim could have come up with something like this and it was probably headed for Galaderon
* Click is working to I.D. things from the dragon’s keep too
* Red scale is actually a chromatic scale imbued with the gift of the chromatic dragon, it does some stuff
* Wand of Secrets
* Comb iz comb from some place old and far away, remember there was a zhentarim shipping manifest
* Fae made a raven friend
* There’s a feast happening
* Gwen is spreading rumors
* Chaos Queen Dreamscapes
* Click gets a dream sequence, faint laughing
* Uri gets a dream sequence where he’s holding the found sword shard
* Runes glow and coat hands and sword in a glowing light
* Feel connected to the weave like never before
* See shadowy tendrils tinged with purple, framing a face
* Faint laughing
* The rest of the party gets one too
* Cold sensation around wrist, faint laughing
* Long rest, level up
* Proficiency now +6 and we have 9th level spells
* Max meets cousin Samwelf, working a soup stall
* Gas up for Essencia
* Feel our vision get blurry, feel a chill up our spines
* Uri makes a wisdom saving throw, notices Galaderon
* Remembers the sword breaking from the dream.
* Hears the sound of a blade and sees a tearing in my eyesight
* Sees a Cheshire cat smile, hears laughter
* Solstice seems like a deadline - Bennett
* Arriving back at Essencia
* Shit seems chill
* Info dump on Queen of Chaos and the Obyriths because of the dreams
* Uri and Click are not told about what happened in Blisbane
* Solstice could be an opportune moment for magic users but maybe not super sinister? → (meta: It’s nothing, chill)
* Uri mentions the temple of Llolth from Ilythir and the one Psy was talking about
* * Small/war council notes from bennett
* Avengers thing
* Described alliance with Vati, antigone with queen of chaos, elves most suspicion, dwarves and dragonborne on our side, Brisbane reps are skeptical
* Remember click is a secret
* Uri is going to send for ninth level spell books from the lobbyist office for the academy
* Uri heads to the elvish office space
* Ganal (eldest of three gladeron reps) is absent
* Adrian Wasanthi is also absent
* Huttai is here, is head of Galaderon and will be at the war council
* Uri says that they are convinced by their experiences of the last few days
* War council time
* We go to supreme commander master qui gon’s office to plunk down WC coin
* We wait and lunch in the war council room
* Gwen maps out that the river by the archives is near where the culvert entrance to the sewers is
* Maxwelf hands over the spellbook, but it looks like smut
* Some dragonborne enter, one is familiar to Click
* Quigon says there’s a group of people from the north who have come to contribute resources
* Mercer, Huttai, [[Nordak Dinai]] (the actual mercer rep), Eonor, etc.,
* Waiting on sylbi
* Sylbaros arrives, puff of smoke
* The map is rolled out
* Tactical gathered by “other contingents and forces”
* City is overrun by devils
* We can see different layers of command
* Infrastructure and battlements restructured
* On the field before Blisbane we see infernal machines
* Mad max looking vehicles driven by hellfire and magic
* Highest concentration of forces on the eastern field
* Pit fiends positioned in the rear
* Bone devils and aerial devils in between
* Devils seem to be coming from a portal in the castle
* Seems to be base of operation
* A minor patrol goes through the city
* Drake wardens will be deployed soon
* Mages with rings of flying, griffin riders, other flying forces
* Most of the citizens are dead or fled
* There’s a resistance staged out of the leaky tap
* Through the harpers there’s a link with Antinua, who has gathered the elven forces
* Mercer has established enough info to doubt endwatchers story about Blisbane
* Another failed mission lost battalion members, no report
* There are devil forces in baey bluffs but not many because it has been destroyed
* Some devils have gone farther north into the mountains
* Devil maneuvers seem odd and chaotic, they didn’t keep going north
* 3000 devils in or around Blisbane based on intel
* It’s a fighting force of 1800, but are very diverse in terms of style etc
* There's a 100 foot tall wall of warding that goes through the river
* Archives are still standing
* We have an OG map/sewer system but it’s very old
* We do not have blueprints
* Unclear in the sewers we are familiar with are connected with those in the old city
* The plan
* At the signal the wall will come down and bridges will be earth shaped over the river
* Air support will flow over the river targeting the commanders/airborne
* Iron crushers and orcs act as infantry once forces are weakened
* Some ships will come up on the waters to shoot at the embattlements
* Mercer plans to attack the walls
* Simultaneous uprising in the elven quarter and crescent market led by Antinua
* It is unclear what is in the castle
* We have to take it out and close the portal
* Wind walk and enter the sewer on the southeast side near the archive
* Closing the portal depends on the magic cast
* Probably dispel magic won’t work
* Interrupt whatever continuous ritual is underway
* It it’s an artifact then there will be a magical force to contend with
* Gwen remembers that we didn’t bring Faral the book of names
* But Lilith gave it to her in the forbidden wing in exchange for the shard
* Faral’s daughter sat the council to decide the new king
* The book of names gave Faral’s family a source of power
* Antinua was there, believes us responsible, is harpers rep
* Mercer knows all this and that’s what Gwen is realizing because he mentioned touching base with Antinua/is a harper
* Sylbi gives Uri three spell scrolls
* We will meet at HQ near Naton in two days
* Going to meta the time jump so give plans between now and next session
* Prep for the battle (2 days)
* Calarel asks Cord if Asmodeous is working with the Chaos Queen
* Answer is probably yes.
* Gwen meets with Durnin at the Yawning Portal
* Click is creating holy water fog machine
* Lilith sees Kug, who is getting married with Lilith separately
* Uri identifies the spellbook, duplicitous manuscript
* Uri can cast from it with attunement
* Click and Uri get info dump
* Nat 20+10 arcana check on book of names doesn’t get me much
* The divine veil stops the god from coming down
* Book is known for signing their soul over
* Basically nothing :(
* Demiplane discussion as method of hiding the shards
* Can’t take shards to Blisbane
* Tabled
* Scry time
* Scry on the entrance to the castle in Blisbane
* Bone devils flying patrol around the entrance
* Horn devils stand guard
* The portcullis is up but there are massive wooden doors
* There’s two pit fiends standing at the entrance by the doors
* I’m now very familiar with this area and could transport here
* I hear the two pit fiends say:
* Recently captured some spies disguised as animals/birds
* They’ve been interrogated
* [[TTRPG/DND/Cruthea/Religion/Deities/Asmodeus]] plan’s have gone well. “They don’t know what they’re in for.”
* Scry on Faral
* It’s very dark, lit only by a distant torch or two
* Faral is alive
* Seems to be a dungeon, presumably underneath the castle
* No evidence of warding
* Person in another cell, appears to be elvish, young and bandaged
* Can teleport into Faral’s cell
* Lilith decides not to kill their parents right now because it would be bad for their character
* Lilith does last will and testament with Calarel and Gwenny
* Fae awakens Lenny
* Long rest
* We have 9am-6pm to get to HQ
* Calarel is shown a vision of the devils being sucked up into the sky
* We conceal the shards (5&6) with an unconditional sequester spell and a demiplane
* Queen is trying to take over the OGs bodies to stop
* The queen wins dave, fae, and Lilith
* Turn our friends back
* Lilith and Kug get married, there’s hawaiian punch
* Karaoke with Fae and Lenny
* We go to HQ as a mist
* There’s some description of the battlefield
* Qui Gon is there with all our friendos
* Qui Gon’s dragon is here
* Meeting with Qui Gon, Sylberos, Mercer, Nordak, Mulgrove etc
* Rienne (?) is here, could be the resistance fighters
* Recon efforts inconclusive: devils have consolidated troop placement in the last two days, forces are prepped to attack in the near future
* Task is to infiltrate and close the portals
* Forces are prepared to move in the next 36 hours
* Click has this whole thing with master qui gon and his dragon
* There’s a young amethyst dragon “eyrcentae”
* It’s for Click
* Click is now a drakewarden
* THings we get
* 4 res. Diamonds
* Heroes feast bowl
* 30 plus 1 xbow bolts
* One potion of speed
* One heroism
* 3 fire resist
* 3 vials of holy wate
* Cloak of elvenkind
* Missile snaring
* Dimensional shackles
* 3 sending stones - sylbi (mine), qui gon, mercer
* 2 tuning forks - elemental plane of water, prime material plane
* Dwarven chest with note from mercer
* 8 potions of rapid recovery
* Meeting with Sylberos and Uri
* Sylberos is perplexed at the small numbers of devils
* Where are the claimed souls?
* We remember Mollock was trying to collect souls to defeat asmodeus
* Hero's feast
* We hear the armies getting ready for battle
* We gas into the sewers of brisbane
* Encounter a collapsed part of the ancient sewer system leading (hopefully) to the castle
* Break through to a room with some survivors in the sewers
* They tell us we can get to the castle this way
* Break into Castle Strow
* We arrive at Feral’s dungeon
* Three imps guarding
* They’re talking
* They’re ded
* Click heals feral and uses dimensional shackles
* Feral made a deal with Asmodeus to retrieve the book and use it to gain the ability to convince the council to appoint her queen
* Feral nom’d daughter and then opened the book, granted powers of charisma
* The speech opened the portal and the devils started killing everyone except daughter Cassandra
* Lilith kills Feral, “once and for all”
* Feral doesn’t know how to close the book
* Go up from the dungeon to the grand entry, to the throne room
* We find the book in the throne room
* Uri and Click enter the room, get within 40 feet
* The book opens, flips to Lilith’s page
* Out steps a 7 to 8 foot tall horned figure of Asmodeus
* Asmodeus has sent the souls to the 9 Hells to fight the blood war
* Is pulling people back, is basically done here
* [[Quixus]] is summoned as a dracolich
* We win
* Asmodeus summons two more avatars and the three fight us
* Dave gets hurled through hell again
* Recovered ability
* Lilith has Asmodeus abilities revoked
* Jumps out of window
* Click banished
* Calarel killed and revived
* We defeat Asmodeus
* Lilith gets taken to the hells
* Dave is revivified for the 3rd time
* Becomes an 18 ft fire giant under rage
* We hear pit fiends saying “he’s left us without instruction”
* They plane shift away
* We go to visit Elistraee to give over the book of names
* Elistraee says that there’s a path to bringing back Lilith if we can destroy the book
* We need to research higher magic
* This is a type of magic developed by the descendents of Corolon
* Elves are the only practitioners
* 9th level or higher, impacting the weave
* Click is aware that dragons believe in a multiverse where echoes of themselves exist
* There’s little fox assistants
* There’s an arcane celestial machine called the celestial sublimator that can distill the powers of stars, comets, and the astral sea → created dunamis
* An angel/archduke Zariel and Asmodeous made a deal to become general at Avernus
* On the River Styx which is as old as the planes, Zariel bound the celestial sublimator
* Only the celestial sublimator could destroy such an artifact
* The book must be disenchanted
* Then with sublimator might be able to free Lilith’s soul
* We get a description of the machine
* Disenchanting the book and saving lilith
* Go to the hells
* Find Sublimator in Avernus
* We need to cast Mordenkainen’s Disjuction to disenchant the book
* Lots of crunchy stuff
* Need to do it in initiative
* Sublimator is a point of contestation between the lines of blood war
* Put the book in the thing, free the souls
* Resurrect lilith with the spell bottle*
* We can teleport back to the circle outside of the entrance of Elistraee’s plane
* Uri memorized it
* We get a *spell bottle from Eilistraee, put one spell at max fifth level, instantaneous spell
* Sylberos says to bring back some devils lettuce
* Elistraee says Tiamat is in the hells with some sort of agreement with Asmodeous
* Elistraee says Queen of chaos is bent on building/reclaiming her sway over this universe
* Still trying to bring back Miska
* It seems the shards (united) are keeping Miska away, we fear destroying them will bring Miska back
* Elistraee casts legend on Fae’s arm, senses the queen and feels that she’s determined, full of rage, and doesn’t like to get her hands dirty
* Fae and Elistraee have a moment
* The bird is a knight of Elistraee now
* Click brings dragon
* Sirron, a cleric of Elistraee, Lili’s new character joins us
* Elistraee sends us to hell
* It’s hot as shit and smells the same
* We are in Avernus near some mountains and hills
* It’s cloudy and there’s a dull crimson red glow coming from the clouds
* We find the battle and the blood war
* We see a large tower with lightning bolts coming up out the top
* River Styx is in the distance
* We can hear the sounds of battle at a distance
* Lenny sent to get some recon, IDs a space along the river where three legions (3K) of devils commanded by a pit fiend are facing off against a smaller force of demons
* There are hellish machines
* Avernus Combat
* We gas up to scope out the sublimator
* We see some imps with wings near the lightning tower, a few demons
* To the south we can see markings to a stationary object
* Following the river south
* See a dying pit fiend throw itself into the river
* SOme sort of gang conflict between the alladrin and some demons
* We see more imprints into the shoreline
* There’s a dark chasm between two erupting volcanoes
* There’s a monstrous creature bellowing there
* We see the sublimator docked ahead
* Fighting around it, a small number of combatants due to the fact that there’s a bunch of dead demons and devils, ranks are thinning
* Maxwelf does a minute of storm of vengeance
* Uri has death ward
* Uri is blessed
* Uri has sanctuary
* Uri is greatly invisible
* Uri casts the injunction spell
* Disjunction check count:
* Success: 4
* Fail: 2
* First disjunction check was a nat 20, DM said I’d have some help keeping concentration down the line…..
* There’s a ship approaching, that has Zahriel on it
* A portal opens near us, OG endwatchers hear the Chaos Queen
* She’s got threats and a mudskipper demon
* Some other shit, wolf head serpent demon, etc
* Zahrir is here with the Rakshasasasasasasasasasasasasasasasasasa
* Mouth stingers and demons dropping spiders on us
* The ship arrives
* Zahriel jumps off the ship
* Maxwelf dominates the demon worm beast
* Zahriel orders the ships to prepare a firing solution for our location
* Does a bunch of damage
* Zahrir identifies Uri’s location
* The book is disjunct
* Dropped into the sublimator and destroyed
* I’ve burned death ward
* Uri and click killed by Asmodeus
* Asmodeus has a tiamat sword thing
* Siron, Gwen, Dave, Calarel get out with an intervention from Elistraee
* Max and fae are still there
* [[Aersinte]] recovers Uri and Click!
* Revived by Fae and Elistraee and [[Aersinte]] in Blisbane
* Lilith brought back in Essencia by Calarel
* They’re mopping up the devils in brisbane
* Uri and Click taking long rest
* Uri wants to talk to grandpa
* Wonders about how things fell in their lap
* Long rest and level up to 19 )now minus 3 b/c raise ded
* Click asks for Uri’s help with learning about the arcane
* Uri will seek Elvish resources to restore Click’s armor
* Elistraee warns Fae about the limitations of our power from the queen
* Queen is an unknown amount older than any of the gods
* Unknown ramifications for queen’s success and our failure
* We visit HQ and Kwigans
* Mulgruhl died, chieftain of Kush Nikyall
* Shopping
* Howard’s used tomes
* Going to meet with Auntie Wasanthi
* Malkeesa prophecy— three elvish blades to be reforged
* Destroyed variously over time
* Time for gramps to step down
* temple of Lolth account
* Reports of survivors say there was a false shrine to Lolth in the temple
* There’s a passsgeway to the under dark leading to other catacombs, networks, a village
* Inhabited by drow and connected to Galaderon
* Elves tried to secure the site but they encountered heavy resistance in the center older parts of the temple
* Found driven mad by something
* Visions of aberrations, something demonic, something of the queen
* A job for the end watchers
* Big fancy dinner with [[Avira]]
* Uri brings up Llolth
* One of Corolon’s children, a number of disagreements and a failed betrayal, cast into the underdark, worshipped by drow
* Temple is between galaderon and ilythir, supposed abandoned
* We can access the underdark there, that’s where stuff seems to be coming from
* Gwen tells everyone about Zahrire’s key
* Party at yawning portal
* We vist Lili’s and Gwen’s orphans
* We get really drunk
* There’s gambling
* Dreamy time with the queen
* Uri has a vision of a sundered maroon blade, something cries out
* Malkeesa Prophecy
* I know of the three elf blades, they’re most important ever crafted by elven high magic, made by Alladrin
* Symbol of unity of the Galaderon, Ilythiri, and Mearnish
* Two theories
* Two blades were taken to Mearn and Ilythir and one was kept in Galaderon
* All three blades were in Galaderon before
* Their story is kind of as symbols of the lineage
* Wielders were killed during the calamity, swords sundered and lost
* Largely abandoned
* Historical record suggests blades became Galaderonian and not Ilythiri
* There’s a lost tribe in elvish history who disappeared → probably the Mearn (uri doesn’t know)
* Crown blade, war blade, art blade (maroon blade)
* * There are eyes that look down at the blade and at me, smiles with rows of razor sharp cheshire teeth
* Seems to be some unintentional connection with the queen
* Click saw some golden wyvern
* Devils have fled west pursued by our forces, should have mopped up
* Gwen and Lilith end up in this dungeon crawl in the basement of the house Lilith grew up in with the now emancipated minors
* They find a chest with some runes, appears to be a disaster kit
* A map of a tunnel system going from the house
* Goes under the eastern wall and away
* Click says it’s a sewer system
* Goes to the Aurelia market, marked with an x
* Goes to the edge of the spine
* Leather bag of money and a ruby of decent size and good cut
* 40 gp, 5 platinum in bag
* Potion of superior healing
* Ring of minor invisibility → one charge per day
* More queen time dream time
* Uri doesn’t get the group one
* Click sees the wyvern’s again
* Uri sees a sword plunged into someone (me?), blood drips, I see the art blade reforged in a hand (mine?), blade is shattered by the queen (?)
* I fall and fade to black
* In the morning we get a chest from the elves with a note to Uri
* "My apologies, but this was all I was able to procure on the shortened timeline. I hope it aids in your and my common goal. The End Watchers are a useful tool. --Hatae"
* We get all the stuff on the list except for the boots and the gold
* Laura goes to see what is under the yawning portal, goes down and follows a tunnel, finds a portal
* Whispers of fame, fortune, and Asczerbiac
* Click completes armor
* We go to investigate the cellar under the house with Lili and Gwen’s child criminal gang thing
* FInd a chest, a map of catacombs
* Into the catacombs under Essencia again
* We are investigating a few spots marked at the end of the tunnels on the map
* Lilith reasons that the tunnel leading to a circle is where we should go
* We step into sewer water, air not good
* There’s an unmapped tunnel, we note it
* Continue on and come to an archway with a secret door that Gwen is able to open
* We see light and hear voices coming from down the tunnel
* We come to a room and see a tower thing, crudely made
* Tower is occupied by goblins
* It’s a cistern and there’s a goblin lair
* Click knows that being this close to the surface is rare for goblins
* Gwen makes contact with the goblins
* They want us to talk to the goblin boss
* We pay a tax and continue
* Encounter two glyphs of warding, dispelled
* Step up in quality of the precautions
* Two more glyphs and a pressure plate
* Things grow more damp as we move toward the eastern river
* We approach a door, get caught unawares by some acid that falls on us from the ceiling
* We enter a cellar
* We find papers and a lock box
* Papers are order forms/receipts, business stuff, signed Arubyn
* References to a magical item from Faral, probably the one she got from the storm giant caves
* Another from Faral is about the caves down here
* There’s an underdark superhighway going east to west accessible from here
* A recent contract with Yohanna Stragabor to smuggler between Galaderon and Essencia
* Rumors of an ancient blade in the underdark near Galaderon and Ilythir
* Stragabors had already obtained the hilt for a named person
* On the way from some islands near Cruthea
* They have a buyer for the hilt lined up. It’s a high elf in a government position
* Hilt is acquired by now, and not the one we found
* Searching for the ancient blade
* Suggests Aunt Hatae is using the Arubyn and the black network to acquire these items
* Searching Arubyn’s house, find his office, secret compartment in desk tries to kill Lilith, we get some docs and ledgers
* Search his room and find a fancy lad, a box with a go bag, Zhentarim ring,
* Uri spotted someone watching them from the alley below, Uri and Lilith encounter and interrogate, it was someone sent by Stragabor to check up
* We go back to check the X on the map
* There’s kobolds here and kobold traps
* It’s the drop off place in the market
* There’s this whole business with the Tasco the trap maker
* We go home
* Lilith tries to catch a bullet, does and shoots Gwenny with it
* Lilith finds notes about the Stragabors in diary, they’re based in New Mereth and have a smuggling network
* Uri looks over the ledger
* Lots of Blisbane-Essencia business in black network
* Connections to Galaderon
* Contracting the arc blade hilt and blade with a shop keep called Rhistel Omaran (hilt buyer)
* We go to meet up with Cy in Rikton by teleport
* Uri and Cy (a drow) meet for the first time
* He’s going to join us
* We mist off for the temple, stop off to cast telepathic bond, arrive
* Temple of Llolth and the underdark
* There’s a statue of Llolth, no nipples
* We mist inside trying to unmist, we do
* See some staircases going down behind the alter
* We kill a group of 4 spiders and go down stairs
* Find evidence of the group of elves who were here recently
* There’s a room of purple light and an ornate statue with nips
* Bodies lying at the alter
* Lilith is like attracted to the alter, transfixed and pulled toward it
* Cy shoots Lilith
* We continue down a tunnel
* We enter a cavern and there humanoid bat things hanging from the ceiling. We get a surprise round
* “Hook Horrors” I think, we win in the surprise round
* We continue along a series of corridors that widen in places
* Maxwelf is able to tell that some of these are made by worms
* Purple worms are the scary ones
* We encountered or heard about one in the desert
* Worm watch
* Temperature goes up
* Click and Cy agree that there’s volcanic activity that we would encounter at this point
* We encounter a growing fog, choose to press into it, stealth people go to look up the tunnel
* It’s probably a hot spring, gwen thinks it could be an ooze
* We rolled initiative for combat, there’s a sound of skittering and snarling, Uri is on 24
* There are lots of holes every where
* Uri is blessed, plus d4 to attack and save
* Fighting a bunch of Kruthniks
* Wall of fire and an escape down the tunnel
* Uri’s first mansion
* We have a vision of Lloth in our dreams
* We see Lloth’s eyes
* Queen can see us she says?
* We find ourselves in a sea of astral purple and blue
* We see 11 sets of eyes looking at two objects
* Click has a specific vision → 3 words from the ancient gold dragons “It’s not over” - talumet
* 2 wyrmlings nervously cry out, “father will you return, dread and foreboding is all we feel.”
* Sees an ancient black dragon and an ancient bronze dragon
* We take some psychic damage when we wake up in the morning
* Cy tells Gwen that he doesn’t think the key is not cursed, could be a reality key (?)
* We hear about Click’s dreams a breakfast, tells Calarel about pain where he was stabbed (?)
* We travel for a day until we reach a pitch black expanse
* There’s cliff and columns of rock that go floor to ceiling out into the darkness
* We cross the expanse as mist and then go down to the bottom on the other side
* We back track and find a campsite and a Galaderonian ranger
* There’s manta ray things, giant salamanders, and some ape fiends and centaur (armonite) fiends
* We see Bulgaras and some strange demons carrying the ranger
* They say they’re taking the body to “her”
* We follow the fiends down the tunnel, they’re able to perceive us on a pair of nat 20s, a giant purple worm shoots out of the ground
* We follow the worm as mist
* One armonite split in half, no paths going down the tunnel, we demist and follow the heading
* Pass without a trace stealth down the tunnel that the demons went down
* We’ve got giant wolf spiders like the ones that came out of the kroakatoen
* We’ve got a statue of the queen and it’s talking to us
* Uri disintegrates it
* We kill the wolf spider
* Head back toward the tunnel at the other end of the fissure
* These tunnels are , old, there’s more spider webs
* Eventually we are no longer descending but 4.5 hours past the fissure, air grows fresher
* We’ve been going 2.5 days and air grows fresher
* We encounter a space miles wide and miles deep - Kellen and Saply’s deep gnome Rivendell
* There’s a mature forest, like a temperate forest with oaks and birches
* But also tropical trees too, and a river
* A path cuts from the tunnel to the treeline, we see fireflies and a small column of smoke from a fire
* About 2 miles out, so we gas
* We encounter blueish primates and monkey swinging from trees to trees
* There’s also now agriculture and irrigation
* Dad bod deep gnome near a grave yard, animals run about, there’s an 8 foot wide spherical object covered in cloth
* A path leads away
* Another deep gnome appears, druidic and accesorized, carried by an elephant
* Cy knows that there have long been many sentient beings in the underdark
* We demist and meet button the elephant and a deep gnome called Kellen Barkbite on its back
* Drow from Old Kynasiir come here some times
* Kellen says that the elvish party came through here talking of demons
* We meet husband a cleric called Saply (dad bod deep gnome we saw coming in) who is the scholar of the two at their cottage for tea
* Tells us that Kynasiir has diminished since Elistraee took her followers to the surface
* Deep gnome enclave left
* * Saply follows the gnomish god of death, they tend to the graves and last rites
* There’s a beholder kin that they’ve killed, it was following the elves back from the direction of Kysniir, called a ‘death kiss’
* Uri collects 5 lodestones
* Gwen, Saply, and Cy make poison arrows
* Lilith explores the graveyard with Sapley
* Fae dreams about Elistraee, who says she’s guarding something in Kynasiir that Lloth tried to leverage during the calamity
* Elistraee is scared that there is now a threat against the city
* Click sees a new vision of massive black and bronze dragons under a great gleaming object, moving through a bunch a tunnels and rock
* Could the gleaming object be the thing Elistraee is protecting?
* Gwen looks at the key in the morning
* It’s made of mithral, the bow of a skeleton key, missing the blade
* Road to Kynasiir
* We gas toward the enclave, see some bone demons, reach the enclave and take some psychic damage
* Fae IDs a part of the key or a similar material in the central structure (temple we think) of the enclave
* There’s another Galaderonian ranger dead near a giant footprint heading toward the temple
* At the edge of the temple boundary there is a golem and three dead elves
* Click teleports behind the golem and we go into initiative
* Uri on 16
* We beat the shit out of this golem and Click tries (fails) to rip its head off
* We go up the stairs in the temple and find a petrified warrior from Galaderon
* Teleport back to galaderon because he’s screaming and
* We find a replica or similar key upstairs along with a moleskin notebook that goes back 4 months tracking observatory research into the far realms
* Triumverate forbade the research because of the psychic danger of the far realms
* Journal describes the discovery of a black hole in space filled with crystals, author joined the rangers on the journey
* Gas toward Kynasiir, encounter a tunnel with a light at the end, there’s a group of 7 or eight creatures floating around a dead beholderkin
* They’re feeding off the energy of the beholder
* Click sees bizarre illusions around the mushrooms in the cave, golden flecks
* Jiilrayn encounter - Mushrooms follow along the tunnel wall, illuminate the cavern like a campfire
* Click feels compelled to drop out of the cloud and investigate the mushrooms
* Some of these mushrooms congregate near sources of power, not a lot of knowledge/info
* There is a bunch of petrified wood in here
* Click is hearing voices
* The tunnel is made of a giant dragon skeleton?
* There’s a lake, click goes to the edge, it starts to glow, Click has visions
* Stealing good in Essencia, coming up in a suit of armor, anger frustration guilt
* Returning to village after the massacre, being egged on by the dragon voices
* Click is actually a red scaled kobold bleached platinum, worships bahamet, is two voices
* A nova-faced black and bronzedragon, the stone in the dragon skeleton tunnel glows
* Jiilrayn the great one asked if click was willing to die for his cause
* Jiilrayn combat - gargantuan amalgamation of a black and bronze dragon (23 DC)
* Click becomes an ancient golden dragon, Fae is a sphinx, Maxwelf is a great white, double dragon suplex, Uri goes and jumps on the back on the dragon underwater, Lilith punches it to ded
* We get the gem from the dragon skeleton → the conduit of echoes
* CLick has some visions of Ocham, the domain of the wind dukes,
* Click is transformed into a gleaming golden buff dragonborn
* Vati have the final shard
* Meeting about the Vati having the final shard
* Short rest in the mansion
* Arrive at edges of Kynasiir approaching exhaustion
* It’s inside a cavern miles wide and deep, there’s a river and a road railed on the sides with obsidian metal
* The city is at its center, lit by lots of lamps
* Above in the ceiling is a sun/moon stone thing
* The road is lined with a chasm
* The entrance in front of us has sylvan ward runes to keep something particular out and limit divination/sending spells
* Long rest
* We wake up feeling as though something is amiss.
* Kynasiir
* At the gates
* Fae tells the drow she’s one of the seven sisters
* We gain entry, drow are on edge, we do cross a barrier and then relax
* Lloth loyalty detection ward
* Walk to the Maiden’s Palace, city is buzzing
* Audience with the high sister, also Dirouet (Sword’s Pirouette, Kynassir warriors) and Sirusa (high bard and cleric)
* Followers of Lloth have made only infrequent attacks
* But the aberrations and demons are appearing more often
* Lloth’s source of power is buried underneath the city!
* It’s something ancient, like Oberyth ancient we think
* City seems to have a pretty bare bones intel structure
* There are some ancient and contemporary wards on the city
* The area along the highway to the Drow city that follows Lloth is heavily guarded → “The Undergleam Byway”
* Theres like 600 people who live here in a place that once had 100K
* Impossible to adequately patrol
* Two objectives before they lock down the city
* Go to the archive
* History
* Most of the good history and docs are after Elistraee leaves
* A debate about the purpose of maintaining the city and remaining separate from kin on surface
* Nothing about what is beneath the city except:
* A children’s book about the goddess of the hunt/moon
* The arrival of other gods to Kynasiir, three days of festival
* Salunet (elvish moon god), [[Moradin]], Elistraee
* Remembered a period of darkness
* Some sort of reference to a ziggurat
* Otherwise an infuriating silence
* Infrastructure/Security
* There are closed off grates and access points that could be accessed
* No explanation for the power source behind the sun and moon stone
* Do intel around town
* A warning written in deep speech with a beholderkin, and a cypher
* Isolation is death. If it doesnt talk then death it will be.
* Cypher may be by the same hand
* * Lilith and Gwen hear rumbles coming from the undergleam byway
* We all run that way
* Explosions, arcane fire, Uri charging toward drow emerging from the smoke of the collapsing towers, bladesong up
* North south combat
* Transported to palace
* There’s drow and beholderkin and a portable teleportation circle
* They’re looking for what’s beneath the city, we are told to defend to go below and defend the ziggurat
* We see what was a mural but now apparently hiding two double doors with stairs leading down
* They’ve shattered some pillars around the ziggurat
* There is a ball of light, a shard, a crystal (?)
* The shadowy cloaked figure that destroyed the guard towers is standing there
* Drow and demons surround the ziggurat
* Ellison (high sister) seems entranced
* Shadowy figure touches crystal and grabs it, she’s like marked by the queen of chaos and then she absorbs the power of the crystal becoming the witch queen iggwilv!
* We are slowed, hear a song in our heads, some are dominated
* Lilith throws a dispel magic stone and manages to get us all out of our conditions
* We are blessed except gwen and cy
* Uri casts tasha’s other worldly guise
* Iggwilv pulls out the demonomicon and snaps her finger
* “See you in a bit”
* Stops time
* Takes back crystal containing vati
* Are we slowed? No
* Iggwilv combat
* Mostly some sparring
* Zarlu, a massive beholder called forth
* It has a bag of holding or a satchel
* It has the blade.. It has the fucking blade
* Iggwilv gets away
* Uri dies, disintegrated by a beholder
* Gwen and Dave get banished
* Ellison is out of the trance and attacks
* There’s a scry sensor that appears over Uri’s pile of dust
* Sylberos and Qui Gon and Mercer have arrived
* Click got banished or something
* Calarel kills Zarlu with a chonkla
* Gwen picks up the beholder blade and bag of holding
* Uri’s stuff goes in the party’s bag and not with Sylberos
* Beholder was lurking around
* So there’s a shit ton of money, 29K gold 37K platinum
* Mopping up after
* Click investigates beholder eyes in conversation with Sylberos now
* Something coming from the Far Realms
* Click dissects the eye, very well
* Spell scroll case thing, Gwen hides it, only Calarel knows
* Gwen goes and opens the box with everyone later at the palace
* They do this whole thing where Cy is like professing his love to Gwen while giving her this bottle that reassembles the key.
* An exalted infiltrator’s key
* Fae asks Ellistrae about what is under the city
* During the later years of the calamity, after Lloth had betrayed Corollon and the others of the elven pantheon, Lloth was cast out in what’s called the demon web pits in the abyss and discovered the demons that came through the breach with a shard of twisted chaos
* A shard of twisted chaos → splintered from a seed of chaos
* Bound here up to this point
* Sylberos gives a massive diamond to bring back Uri
* Retire to the palace
* Next morning Calarel resurrects Uri
* Sword and hilt reunited
* A shadowy portent
* Gwen puts the key back together
* Is warlock
* Has a thing with Cy
* They both made deals with the [[Baba Yaga]]
* * Galaderon
* Wasanthi-Yaeldrin lore dump
* 5 teleportation circles
* High palace
* My house
* Family house
* Archives
* Main HQ for military
* We go to the high palace
* The high rector of the court is here
* Ciliren
* Delivering the bodies
* Palace is a seat of government and not a residence
* The bureaucracy is here
* Flying Mythals
* Upper areas of the city are 4 floating islands connected by bridges
* Some map description
* There’s an area of very fancy shops elevated with the palace
* Then the residential part of the city down below
* Cops are a part of this centralized system (intel, etc), we visit them
* Mention of working on Huttae’s orders gets us a meeting with triumvirate
* 8 noble houses
* We end up at a meeting with the triumvirate
* Malkeesa → the one who made the prophecy
* Three wooden thrones
* Dad is here
* Sunai Tylathona, an astra traveler and member of the triumvirate
* An associate bought a bunch of galaderonian hentai from the pawn shop
* “Slithery and slimey things found in space”
* And grandpa
* There was a zhentarim plot to find the arc blade
* We are going shopping and then fixing the sword
* Need a lot of ruby from radiant treasures
* Looking for like 15K powdered → we get it
* Uri seeks audience with Virek → gets it
* Simulacrum plan
* Mold Earth
* Shape Water
* Fae’s jug of infinite water
* 1,500 gp of dust
* Dinner with the Urixalems
* Lilith v Alinea in croquet
* Cocktail hour
* Click arrives
* One charge radial banishment spell
* Very tense dinner, Dad asks about audience with Virek, storms out
* Todrinaton and Mattine are Uri’s co-owners in Gnome Limit Racing
* They’re at the bar → the wild bar
* Blaze Thunderstrike
* Luna Velocity
* Rex Nitroflame
* Sapphire Racerunner
* Zephyr Stormrider
* Aurora Speedspark
* Draco Turboflare
* Valkyrie Rapidwind
* Shadow Eclipse
* Orion Warpdrive
* Nova Flashbolt
* Griffin Blazeblade
* Starla Rocketburst
* Titan Thunderbolt
* Ember Swiftstrike
* Phoenix Quickfire
* Nebula Sonicshift
* Celestia Skyshifter
* Vortex Velocity
* Zenith Racewind
* Dinner with smugglers and mushrooms
* Malkeesa comes by to visit, we go out disguised, she does some divination and we decide on a specific path
* Triumvirate seems generally aware of the sword
* Malkeesa (and other forces in Galaderon) are trying to get out from under Vireck
* It doesn’t take high magic to fix the blade and hilt
* Kind of a king arthur ritual to decide worthiness
* We end up at a statue of an elf holding the artblade
* Seems like this is where the ritual happens
* I clue the team in about the unrest at breakfast
* Uri borrows jug of infinite water from Fae
* Pick up bandalier and powdered ruby for 10 castings of simulacrum
* Audience with Vireck
* Definitely does’nt tell the truth that Malkeesa shared
* Uri returns home with the party and goes to the statue with the artblade
* Reuniting the Artblade
* We enter an extraplanar space or deep in the woods
* Banish all four stone warriors
* Golden warriors call upon magical avatars
* Uri is able to use a 9th level slot to move to the next realm
* Seem to be in a similar grove but without the ornamentation
* A voice in Uri’s head says, “Elf prospect, you who journeys into the blade right you have done well. But if all you have doubts that this is your destiny, then turn back now. SHould you succeed in the test, then a great power and legacy you shall yield. Should you fail, then your connection will be sundered.”
* Encounter four beings, elvish ghosts
* First strike encounters a vision
* Parents argue over vireck’s command to quit karting
* “Training to be a true wasanthi”
* Second strike goes to the hall of judgement in the past
* Galaderonians plea for starting a criminal enterprise
* Grand larcony, overwhelming justification is hunger and poverty
* 10 years of re-education and 100 years of service
* Third strike
* Center of a spell circle surrounded by 5 mages including Vireck
* Asked to be the sacrifice of a high magic ritual
* Success will raise the mythals to another realm
* Fourth strike
* Last wielder of the artblade pleads with the elves to unite
* Uri affirms the vision of the first elf at personal cost
* Passes the magic test
* Back in the grove Uri sees an Alladrin, Karim
* ‘I will reform this blade to create a Vehendrial for the Vehendrin”
* The blade is reformed by Karim
* I take the blade, a longsword lighter than any blade felt before, it rings a pure note of crimson black darkness
* Teleport to Essencia
* Essencia
* Things Uri would do
* Attune to Artblade → done as a part of the blade rite, actually
* Meet with Hutae → In the forest northwest of the city along the banks of the moonstone sea, near a particular tree, 3 hours
* Scry on Iggwilv
* Making wisdom saving throws right away
* Vireck reachout
* Uri does not respond
* Gwen figures out Cy’s sniper rifle
* A letter from Sylberos has arrived, will Uri get it?
* Meeting with Hutae
* I get a piece of parchment that’s a high level memo asking to alert Galaderon to my location
* Hutae doesn’t really know how Vireck will react but he tends to be close lipped about internal affairs
* Request an audience with the Akh’Faer
* Click meets with [[Aersinte]] and Kwigons Gerinominees
* They’ve been war gaming, no leads on Iggwilv
* Devil round up continues, killed spiders found along the way bringing stones, possibly related to Lloth defense
* Construction of Blisbane
* Gwen and Lilith visit their child army
* Pedagogy
* “Success is silent”
* Career development is the next module
* We go to talk to Sylberos
* We wind walk there
* She’s retrieved the demonomicon from Iggwilv’s place
* It is entirely blank
* Group remembers that it has a special plane shift
* Iggwilv left a cold and increasingly mad apology to Sylberos that she can reveal
* The queen of chaos offered her power
* “She means to bring her angel back through destruction”
* Book seems to be fully destroyed
* There’s some field notes and reports about travel between Blisbane and Baey Bluffs 800 years ago
* A 3 headed beast and a queen along the way
* Another about the mummy in the boneyard in Baey Bluffs
* A drawing of a couple large obelisks hidden in a forest
* There’s an alter between them, seems ceremonial
* Seems like we have end game stuff happening when we are going to investigate the woods north of Baey Bluffs
* Session begins picking up a gem encrusted bowl
* At home Uri and Click have a conversation
* Process for speeding up spell scroll production, a Gutenberg Press thing using the beholder lens as a concept
* Planning a heroes feast for the evening
* We sleep, some slumber party on the roof
* Uri knows not to pass up a night inside on a mattress
* Cy says there are new tunnels headed toward Blisbane that shorten the route
* Uri remembers learning in the underdark that Kynasiir is central and Llolth’s domain is in the west relative to the Vehendrin continent above
* We see a large domed structure in a dream
* We approach and the sky seems to glimmer in green, blues, purples, yellow, orange (weave colors)
* Closer still, we see lined up all the members of the endwatchers
* Suddenly the structure is locked behind a gate of latticed light
* Fae says we need to stop in Elistraee’s grove on the way to the woods
* Gwen picks up another heroes’ feast bowl
* We rendezvous with [[Aersinte]]
* Uri disguises and goes separately
* Elistraee’s grove
* We take a walk through the grove with the sphinx
* Elistraee seems hesitant, calls an oliphant to make a request of the arbiter of the gods
* [[Uri]] knows the arbiter of the gods is Ao
* Almost never known, does not seek worship
* Ao can modify and restore different pantheons, can make and unmake gods
* We go to meet the LORD
* The Astral Sea
* We have movement equal to INTx5
* We see the domed structure from our dream last night, even more grand, the divine veil is there
* The divine veil opens to show us a massive stone bridge leading to the palace, it’s a little scary
* At the threshold of the central chamber, Elistraee says something that sets the place aglow
* A cavernous space ringed with floor after floor of texts
* A fox with a scroll scampers in with other oliphants
* A figure sits at a large desk, 12 feet tall, horns capped with gold
* The floor is an intricate mosaic depicted 9 divine figures
* Ao is the one behind the desk
* Elistraee asks for information
* Ao calls down two different scrolls
* Lots of LORD hand waving
* Llolth provided a fighting force at Kynasiir to let Iggwilv in
* Queen of the Oberiths is not under Ao’s purview
* But we see a ceremony thousands of years old
* An aspect of Bahamet forging the rod of law
* The wind dukes working through time
* Culminating with the defeat of Miska with the Rod of Law
* Large stones covering a temple near Naton, where a shard was uncovered
* There’s a ritual Iggwilv is constructing to reverse a powerful banishment spell
* Seemingly the banishment spell from the rod of law
* Elistraee asks for her divinity to be conveyed to us
* Ao touches Elistraee’s divine heart, dividing it into 8
* We all roll CON saves
* DC was 20
* Lilith, Fae, Calarael failed
* The library disappears
* We level up and get an ability score increase, can max an ability to 22, and the boon of spell recall
* People have a bunch of levels of exhaustion (Lilith, [[Fae]], Calarel)
* Back in the grove
* Elistraee reduced and living inside the tree
* We are oath bound not to say what happened
* Cy in a combat, we are planning to scout the tunnels leading up from the underdark
* Going to the stone giant caves
* Uri hears Qarim from the artblade
* Uri can see the weave flitting through the air here
* Stone Giant Caves
* Fae is able to open the exit to the grove
* Calarel drives the gas bus to the mouth of the cave and we see the bodies of the stone giants left behind
* We arrive in the cavern with all the reliefs
* The alter seems to have been moved, removed by magical means
* Panels replaced with the visage of the queen of chaos
* We leave a trail for Cy
* Return to the stone giant cave mouth and go into the mansion
* We commission some more jewel encrusted bowls through Kug
* Another hero feast, plus 14
* Sending to Cy
* Gas for Naton and then go north
* There are battalion and ranger forces here
* Commander Berkhardt is here; Uri warns about what might come out of the woods north
* We go through the woods toward the chaos queen temple
* We see cobwebs, the sky darkens prematurely as though a storm were coming, it’s cold
* Lumber seems to have been extracted from the region
* 4 large obelisks surround a rocky outcropping
* A strange fungus grows off them, a dark red light comes off runes carved in them
* We approach it with pass w/o a trace
* With visual range, Uri casts true seeing (lasts for one hour)
* More runes and glowing increases, there’s a fungi here that is not of this place, likely fey
* A massive cluster of boulders, 8-10 ft tall, there’s a shimmer extending out ten feet or so, a presence is trying to remain masked
* Coiled section of shimmering mass. I cast an 8th level dispel magic revealing a gargantuan snake and a tongue
* It’s Dendar the night serpent
* Accompanied by the fungal queen herself, Zuggatmoy
* Re-Dendar Combat
* Chain lightning, burned a resistance from Dendar, Zgtmy saves (25pts of damage)
* Bladesong active in R1, AC= 25 now, +6 bonus to my concentration saves
* Blessed by Click → D4 on all attacks and saving throws
* We forgot about [[Aersinte]] until like round 3.5
* [[Click]] goes down a round after egging on the enemies
* We win
* Tracks lead away from the clearing in all direction, but generally heading toward the hole opening in the ground in the center, into the temple entrance
* The path leads down into the temple of the queen again
* Short rest taken
* Into the chaos queen temple tunnel
* The OG Endwatchers remember
* Pw/oT, Uri gets a 33
* We enter the temple the OGs had visited before
* There’s a glyph of warding at the entry way
* Progress deeper down, arrive in a room with a stone slab at the center (was not there before)
* Uri detects magical essence on either side, a pedestals 3-4 feet tall
* This is the room where Dave got the bust
* He charges in
* Uri moves earth to submerge the stone slab
* Other people do other things
* Ultimately Dave gets through just fine
* Some business about busting
* The bust helps us get through some glyphs of warding, Gwen unlocks an easy door that was difficult before, gets some stuff
* We come to the hallway that leads to the bridge and the platform to the temple of stone where the second shard was found
* There’s a chasm
* Its big and long, obsidian archway at the base, the bust plummeted to its death
* We wind walk to the bottom
* There’s four runes
* Incredibly high level abjuration spells on a door
* A motif of the QoC and Miska
* The door was sealed by the Harpers
* “7 words that the queen despises, do not doubt them and and thq queen arises. Do not doubt them and the queen arises. Only those of strength and blight can stand tall against her might”
* Click knows the seven words
* Click speaks the words
* The doors open
* 80 ft away is an alter
* Floating there are two young gold dragons, 4 obelisks, glowing robes of Iggwilv are visible, 8-10 inch shard is there
* Dragons aren’t moving and are tethered to Iggwilv and there’s a beam of light directed at the shard
* Shard is cracking
* Obelisks are powering up
* Iggwilv is in a wall of force and a globe invulnerability
* * Spiders on the walls
* The ritual is underway to bring back Miska
* BBEG Combat
* Iggwilv was in the chaos temple trying to bring back miska. She had two dragons tethered to her, draining their lifeforce to corrupt the 7th shard or maybe destroy it. Uri used their contingency spell to get a dimension door out of the kill box. We were transported to the spider pits where llolth’s power was present. On the following turn Uri wished the shard into the demiplane where the other shards are hidden. Uri lost the ability to cast wish again. But Iggwilv wished the shard back. Now we are in a slug fest. Iggwilv seems to slowly be turning into the chaos queen. There’s four obelisks here powering up. Uri banished the dragons but was knocked unconscious by Fae’s AoE. Iggwilv is defeated. But the chaos queen seems to possess her, pushing the twisted shard into her chest. The ceiling opens above us and the room becomes a platform hurtling toward the surface. [[Calarel]] calls on Cord to revive the party. He obliges. Uri is allowed to regain the ability to cast the wish spell thanks to Cord. Maxwelf reverses gravity to protect us from falling rocks. Uri put the shard into a demiplane separate from the others. The platform reached the surface and stops. Iggwilv took on the mythic form of Miskwilv. Ruins fell from the sky and do a ton of damage. Slug fest continues. Ultimately, Uri was able to defeat Miskwillv with power word kill. The queen of chaos tries to reach out but an avatar of [[Forrest]] intervenes, banishing the queen and leaving the glass eye next to Uri. The [[Baba Yaga]] seemed to come reclaim the body of Iggwilv, now reduced to her corporeal form. Kwigons and Sylberos and Mercer arrived. Uri and Sylberos shared a moment of forgiveness.
* Epilogue
* Uri and Valkyrie Turboflare win the world championship
* 6 second back. No pressure. They’ll show you the white flag this time.
* Tense moments on the pit box. Toddrinaton and Mattine and Uri nervously watch the exit of the final turn.
* Valkyrie Turboflare, you are the world champion!
* Jerry Bruckheimer, top gun style freeze frame on Uri, Todd, and Matt.
* There’s the wintercrest celebration
* The night before we left Uri cast contingency
* Dimension Door
* Contingency is if I’m in the area of a spell cast by Iggwilv
* On the ending of things
* Power is about having the ability and knowledge of how to take things
* But power cuts us off from humility and contact with other people; the pure values of gentleness, kindness, and grace
* * Ideas for the mansion
* Door opens onto foyer
* Lots of winding adobo/clay tunnels, angular and sharp, lit by a sort of warm orange light, sparse in furniture
* It’s actually almost all on one single level, with apartments branching off from the courtyard
* All furniture is very angular and kind of pointy in the common areas
* Sheets are crisp and a bit stiff, but of high quality
* There’s no meat in the mansion, but there are animal products like eggs
* Produce is impeccable
* In the center of the mansion is a court yard with a giant hot spring beneath a water fall
* There’s like fruit trees and berry bushes
* The water coming off the falls and near where it hits the pool is cold so there is kind of a gradient of temperatures
* Water flows into a culvert
* Rooms aren’t cozy but it seems like if you look for it there are all the ablutions and supplies you’d have in your bathroom at home