Last session was [[TTRPG/DND/Cruthea/Umbral Spark Campaign/Session Notes/2026-07-02|2026-07-02]] ## Current Party - [[Chelo Nian]] - [[Estellene Atropos]] - [[Tajka Walenth]] - [[Dax Davenett Derichael Daydrich the Druid IV]] - [[Pemme]] - [[Roth Ira]] - [[Bie]] ## Before Session ![[image-3.png]] [[Kee]] has given us some work. We are breaking into Warehouse-Customs Facility 1A. [[Kee]] told us he will be scouting beforehand, things we already know include that there are entrances both towards and away from the water (Chelo instinctually prefers water approach) [[Kee]] gave us 8 potions of partial invisibility for each of us (last 10 minutes) - Also provides two spell scrolls: - Knock - Dispel Magic 9,000 GP pay if we succeed. Specific mission is: "Find out what you can about what was on the SS Gallant", specifically they want the manifests [[Chelo Nian]] disguised himself as [[Kee]]. We have two fake IDs, one good and one not good Intelligence from [[Kee]]: - AT least three guards stationed at the exterior door - Loading dock doors are not guarded, because they are barred - There might be magical defenses - We will have 30 minutes to get in and out - Roth is Roof, Estellene is lookout, Chelo is Face, Bie and Mouse are going inside - There’s actually 8 potions. The weird undead person from the crash of the SS Gallant is back and is sneaking in. ## During Session Time to heist! Chelo disguises himself as [[Kee]]. [[Pemme]] and [[Roth Ira]] scale a fence to get to a ladder to get to the roof - it is a close call, but I think they’re going to make it - they made it Interaction with gate guards: - Made up a story about mango wine and to worked - Greta is the guard here - She was reading the Innsmouth Intelligencer Breaking into the warehouse: - Trying to use [[Mouse]] as a distraction - Nat 20, I think the mouse based distractions miraculously work - Roth and Pemme are moving towards the hatch - Hatch is opened - Taj is trying to pick the warehouse lock - Taj picked The lock - In initiative, let’s see what happens - The mage is on alert and is beginning to pull magic into their hand - Pemme has successfully gotten into one of the offices - Nothing meaningful in the first office - THE MAGE HAS BEEN ALERTED, SHOUTS OUT “INFILTRATORS! I DO NOT BELIEVE WE ARE ALONE! - Chelo rolls a nat 1 on perception - Then rolls a 21 - Chelo sees a figure appear on the roof of the building, wearing dark leathers, have an ornate rapier or sword and hood up, gaunt looking, same eyes as the ones we saw jump out of SS Gallant - Guard saw Chelo scale the fence - [[Pemme]] has found the management office for this specific warehouse - [[Chelo Nian]] shouts ‘watch the hatch’ - [[Bie]] cast a large fog cloud at the base of the stairs - Chelo does a strategical retreat/cowardly spint - [[Bie]] is making death saving throws - One of the guards is looting [[Bie]] - Authorized by [[House Noctivar]] - Missing some item (maybe the weird beacon we have) - Kroll’s ticket was used to board the ship, but there was no witnesses including security check confirm he ever boarded - Engine warning notice was overridden before takeoff - There’s strange acquisitions of [[Residuum]] and special acquisitions of additional material that is procured from Dunedin dwarves and gnomes from [[Mohalas]] along with things to be sent to [[Jogetev]] - Chelo does not necessarily know this, Taj found it - weird thing was searching for a bag with powder in evidence cage and dagger case with emblem on it and specifically a dagger with a black handle and a teal blade - [[Tajka Walenth]] got their first kill - Bennett got way too long and did a bad job of keeping track of what was going on ![[image-2.png]] ![[image-4.png]] ## Chelo's Messages