```statblock
image: [[Wikilink To Image]]
name: War Magic Guard
size: Medium
type: humanoid (any race)
subtype: string
alignment: any alignment
ac: 12 (14 with mage armor)
hp: 17
hit_dice: (3d6+6)
speed: 30 ft.
stats: [10, 13, 11, 15, 10, 11]
saves:
- INT: 4
- WIS: 2
skillsaves:
- Arcana: 4
- History: 4
- Initiative: 3
senses: Passive Perception 10
languages: Common/any one language
cr: 2
spells:
- The War Magic Guard is a 4th level spellcaster. It's spellcasting ability is Intelligence(spell save DC 12, +4 to hit with spell attacks). It has the following Wizard spells prepared.
- Cantrips (at will): fire bolt, friends, message
- 1st level (4 slots): charm person, mage armor, sleep, alarm
- 2nd level (3 slots): hold person, arcane lock, detect thoughts
traits:
- name: Tactical Wit
desc: Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.
actions:
- name: Dagger
desc: "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60ft., one target. Hit: 3 (1d4+1) piercing damage."
reactions:
- name: Arcane Deflection
desc: "You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a (+2) bonus to your AC against that attack or a (+4) bonus to that saving throw. When you use this feature you can't cast spells other than cantrips until the end of your next turn."
```
# War Magic Guard
[War Magic Guard-Bennett's Blog](https://bennettftomlin.com/2021/10/24/war-magic-guard/)
[War Magic Guard - Monsters - Homebrew - D&D Beyond](https://www.dndbeyond.com/monsters/3715936-war-magic-guard)