```statblock image: [[Wikilink To Image]] name: War Magic Guard size: Medium type: humanoid (any race) subtype: string alignment: any alignment ac: 12 (14 with mage armor) hp: 17 hit_dice: (3d6+6) speed: 30 ft. stats: [10, 13, 11, 15, 10, 11] saves: - INT: 4 - WIS: 2 skillsaves: - Arcana: 4 - History: 4 - Initiative: 3 senses: Passive Perception 10 languages: Common/any one language cr: 2 spells: - The War Magic Guard is a 4th level spellcaster. It's spellcasting ability is Intelligence(spell save DC 12, +4 to hit with spell attacks). It has the following Wizard spells prepared. - Cantrips (at will): fire bolt, friends, message - 1st level (4 slots): charm person, mage armor, sleep, alarm - 2nd level (3 slots): hold person, arcane lock, detect thoughts traits: - name: Tactical Wit desc: Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. actions: - name: Dagger desc: "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60ft., one target. Hit: 3 (1d4+1) piercing damage." reactions: - name: Arcane Deflection desc: "You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a (+2) bonus to your AC against that attack or a (+4) bonus to that saving throw. When you use this feature you can't cast spells other than cantrips until the end of your next turn." ``` # War Magic Guard [War Magic Guard-Bennett's Blog](https://bennettftomlin.com/2021/10/24/war-magic-guard/) [War Magic Guard - Monsters - Homebrew - D&D Beyond](https://www.dndbeyond.com/monsters/3715936-war-magic-guard)