# Conjure Spectator ## Level 5 ## Casting Time: 1 Action ## Range/Area: 90 feet ## Components: V/S/M - Requires four beholder eyestalks and a drop of caster blood that is connsumed to cast the spell ## Duration: Special ## School: Conjuration ## Attack/Save: Nothing ## Damage/Effect: Summoning ## Description: You summon to an unoccupied space within 90 feet of you that you can see a spectator. The spectator is friendly towards you and your companions, unless attacked by one of you. The spectator acts on its own initiative and uses its own intelligence to decide how to act. As a bonus action you can try to 'suggest' a course of action to the creature, but it is not guaranteed to follow it. This spell consumes all material components. If you fall unconscious or die then the creature will no longer feel friendly towards you. Creature cannot be dismissed by ending the spell, it remains until sent to another plane using magic, or is killed. If the creature is not killed it will remain and guard the location or item of the summoner's choosing for up to 101 years. The longer it has been since the spectator has been summoned, the more likely it is for the madness that is their type to affect them. Note: You must have all material components, and they are consumed in casting this spell. An arcane focus or component pouch does not allow you to bypass these material components.