[Not found - D&D Beyond](https://www.dndbeyond.com/spells/2747854-phantom-crew)
## Level
2
## Casting Time
1 action
## Range/Area
Touch
## Components
V, S, M (a small sailor doll)
## Duration
1 Hour
## School
Transmutation
## Classes
Artificer, Bard, Paladin, Warlock, Wizard
## Description
You touch a vessel and create a phantom crewmember onboard the ship. The crewmember appears as a Medium-sized, semi-real version of the caster wearing sailor’s garb. The crewmember performs ship tasks as one of the standard crew complement but cannot replace the pilot or fire a ship’s weapon. Once summoned, it acts independently, doing whatever job is closest that does not have another crew member attending to it. As a bonus action, you can redirect the crewmember to another task related to the ship. The crewmember has AC 13, 1 hit point, a Strength of 10, and it can’t attack. If the crewmember drops to 0 hit points, the spell ends. The crewmember cannot leave the ship, and the spell ends if it is forced to do so.
## At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you create an additional phantom crewmember for each slot level above 2nd.
## Documents
![[Reach-For-The-Stars-FINAL-6wdymd.pdf#page=9]]