In what is called the War of Lies on a prime-material world named Terras, an ancient lich created an unimaginably huge army of undead warriors. It's said that when he was done, there were no dead left on Terras. In the face of this horrible foe, a wizard — whose name is lost to time— and a pair of priests of light opened a rift to the Astral Plane, sending the animated horde cascading into the Silver Void. Being undead automatons, the creatures can't move on the Astral — they've no real minds of their own. That means that there's a huge floating sea of the bashers simply hanging on the Astral Plane. That doesn't mean that they won't attack someone who gets within range, berk! The whole cloud drifts slightly, but for the most part, it's a big, unmoving feature of the plane, made entirely of animated dead. Some of the undead in the Bonecloud consist of powerful and fearsome types. Though very rare, they exist due to the odd conditions of the location. See, the amount of undead in the Bonecloud, with the negative energy they possess, has opened a tiny rift leading to the Ethereal Plane and a pathway to the Negative Energy Plane. This allows the top-shelf undead, like vampires or wraiths, to exist within the area of the cloud even when they shouldn't be able to on the Astral. The more intelligent undead that were banished with the animated skeletons and mindless zombies remain in the Bonecloud for a number of reasons, despite the fact that they can move on the Astral (albeit, for some, slowly). Ghouls and ghasts feast on the other undead. The wights, wraiths, ghosts, and vampires remain there because of their link with the Ethereal or Negative Energy Plane. They are effectively trapped within the Bonecloud because of that link - they cannot venture out into the rest of the plane. Supposedly, some of the more powerful and intelligent among them plot and scheme for a way to master all the dead in the cloud and somehow mobilize them. Chant is, there's more than one living necromancer or other basher who's trying to tumble to a way to get them all to move and make them an army again. ## Documents ![[A_Guide_to_the_Astral_Plane_(2e).pdf#page=81]]