# Greyspine Mines The Greyspine mines are the most extensive in the Northern mountains. Stretching east for several miles, and deep beneath the earth. ## General Description - Tunnels are about ten feet wide and ten feet tall throughout most, mixture of stones, with occasional ore deposits - Tunnel system is complex, but not unmappable, relies on major circular chamber to stage supplies which act as hubs down various spokes where mining occurs - Newer tunnels actually have rudimentary rail system relying upon magical propulsion - Older tunnels relied on sleds to pull up ramps and pulleys to handle vertical movements - Most mining is done by hand tools, with the newest mines also relying on magically enhanced tools to help break through hard rock - Explosive are rarely used due to how extensive the tunnel system is and difficulty of assessing collapse risk, will be used on extraordinarily hard rock ## Enemies ## Key Locations ### Main descent ### Clockwork Assembly ### Forges ### Casting ### Abandoned shafts ### Underground rivers ## NPCs - Thori Irone Female dwarf foreman of the mines, in her third century with a grizzled outlook and a quiet demeneaor. (Is a fighter) - Breca Argo Drarven woman miner, leads party down to the base of the current mining operations - Dainan Leva Male miner who is around ## Extra Names - Bedge - Hiuda - Sego - Athareama - Ulcain ## Environmental Hazards ### Methane gas bubble - In an area with minimal airflow and hard stone gasses can accumulate in 'scoops'. - Any creature who starts their turn in the affected area needs to make a DC 15 constitution saving throw or take 4d6 poison damage and be poisoned for 1 hour - A poisoned creature who remains in the area will need to make future saves at disadvantage or continue to take the poison damage while in the affected area ### Ground collapse - Water flowing beneath an area has weakened the underlying stone, while the top level stone still appears stable and fine - Varying bludgeoning damage depending on situation