[[Drop "Boss Hog the Pirate King Period"]]'s underworld contact in [[Thalassia]]
Non-binary wood-elf who previously freelanced for both the [[TTRPG/DND/Terravial/Factions/Zhentarim|Zhentarim]] and[[Shadows]], but primarily now is a smuggler helping get shipments into and out of the port without paying the [[Thalassian Trade Guild]].
[Character App](https://www.dndbeyond.com/characters/117449143)
## In Combat
### Necessary Stats
- AC: 21
- HP: 137
- Saves - Advantage against being charmed and magic cannot put you to sleep
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +1 | +2 | +3 | +0 | +5 | +10 |
### Remember
- Blood Fury Tattoo - When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
- Action Surge
### Actions
- Rapier of Wounding - +11 - 1d8+6 piercing, Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
- Eldritch Blast - +10 - 1d10
- Lay on Hands - 20
### Bonus Actions
- **Vow of Enmity** - You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
- **Unsettling Words** - As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 ft. Roll the Bardic Inspiration die (1d8). The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
- Harness Diving Power - You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, which can be no higher than level 3.
- Hexblade's Curse - Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +5 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 10 HP if it dies.
- Second Wind - 1d10+2
- Spells:
- Healing Word
- Misty Step
- Hunter's Mark
### Reactions
- Blood Fury Tattoo - When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
- Silvery Barbs
- Counterspell