Member of the [[TTRPG/DND/Terravial/Factions/Zhentarim|Zhentarim]].
Red Dragonborn fighter-ranger
## In Combat
### Important Info
- ACTION SURGE
- EXTRA ATTACK ON FIRST ROUND
- IMMUNE TO FIRE
#### Saves
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +4 | +5 | +9 | +1 | +2 | -1 |
### Actions
#### Attacks
Makes 3 attacks
**Longbow** - +14 to hit - 1d8+7
**Longbow sharpshooter** - +9 to hit - 1d8+17
**Dread Ambusher** - +14 to hit - 2d8+7
**Dread Ambusher Sharpshooter** - +9 to hit - 2d8+17
**Fire Breath Weapon** - 30 foot line - DC 17 DEX - 3d10
#### Other Features
Two Arcane Shot uses, once per turn on an attack that hits
- Banishing Arrow - A creature hit by your arrow must also succeed on a CHA saving throw (DC 14) or be banished. While banished, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.
- Grasping Arrow - A creature hit by the arrow takes an extra 2**d6** poison damage, its speed is reduced by 10 ft., and it takes 2**d6** slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 14).
- Seeking Arrow - You can choose one creature you have seen in the past minute and fire an arrow that flies toward that creature, moving around corners and ignoring three-quarters cover and half cover. If the target is in range and a path is available, it must make a DEX saving throw (DC 14) or take damage from the arrow plus 1**d6** force damage and you learn the target's location (half damage and location is unrevealed on success).
- You weave illusion magic into your arrow, causing it to occlude your foe’s vision with shadows. The creature hit by the arrow takes an extra 2d6 psychic damage, and it must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn.
### Bonus Actions
- Hunter's Mark
- Curving Shot - When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 ft. of the original target.
- Second Wind - Regain 1d10+12
### Reactions
Absorb elements