Cleric of [[TTRPG/DND/Terravial/Religion/Deities/Tiamat|Tiamat]] RED ## In Combat ### Important Stats - **AC** - 23 - **HP** - 203 - **Immunity** - FIRE - **Resistance** - Bludgeoning, Piercing, Slashing from Nonmagical attacks - **Saves** - advantage to maintain concentration | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | +2 | +0 | +9 | +0 | +11 | +6 | ### Remember - **Divine Strike** - Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 damage. #### First Round - Hold Person if someone is visible - otherwise Bless - Spiritual Weapon ### Actions #### Spells +12 DC 20 - Bane - Bless - Command - Cure wounds (have staff too) - Inflict Wounds - Hold Person - Lesser Restoration (have staff too) - Dispel Magic - Spirit Guardians - Freedom of Movement - Flame Strike - Greater Restoration - Mass Cure Wounds - Heal - Hold Monster - Etherealness - Antimagic Field - Mass Heal | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 4 | 3 | 3 | 2 | 3 | 2 | 2 | 1 | 1 | #### Attacks - **Toll the dead** - DC 20 save - 4d8/4d12 - **Staff of Healing** - +8 - 1d6+2 - **Fire Breath Weapon** - DC 17 Save - 4d10 - 5 foot wide line ### Bonus Actions - **Healing Word** - **Sanctuary** - **Spiritual Weapon** - **Mass Healing Word** - **Harness Divine Power** - You can expend a use of your _Channel Divinity_ to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 3. - **War Priest** - When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 5 times per long rest. ### Reactions - **War God's Blessing** - When a creature within 30 feet of you makes an attack roll, you can use your reaction using Channel Divinity to grant that creature a +10 bonus to the roll (after the roll but before knowing the result). - **Gift of the Chromatic Dragon** - When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction 6 times per long rest.