Cleric of [[TTRPG/DND/Terravial/Religion/Deities/Tiamat|Tiamat]]
RED
## In Combat
### Important Stats
- **AC** - 23
- **HP** - 203
- **Immunity** - FIRE
- **Resistance** - Bludgeoning, Piercing, Slashing from Nonmagical attacks
- **Saves** - advantage to maintain concentration
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +2 | +0 | +9 | +0 | +11 | +6 |
### Remember
- **Divine Strike** - Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 damage.
#### First Round
- Hold Person if someone is visible - otherwise Bless
- Spiritual Weapon
### Actions
#### Spells
+12 DC 20
- Bane
- Bless
- Command
- Cure wounds (have staff too)
- Inflict Wounds
- Hold Person
- Lesser Restoration (have staff too)
- Dispel Magic
- Spirit Guardians
- Freedom of Movement
- Flame Strike
- Greater Restoration
- Mass Cure Wounds
- Heal
- Hold Monster
- Etherealness
- Antimagic Field
- Mass Heal
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4 | 3 | 3 | 2 | 3 | 2 | 2 | 1 | 1 |
#### Attacks
- **Toll the dead** - DC 20 save - 4d8/4d12
- **Staff of Healing** - +8 - 1d6+2
- **Fire Breath Weapon** - DC 17 Save - 4d10 - 5 foot wide line
### Bonus Actions
- **Healing Word**
- **Sanctuary**
- **Spiritual Weapon**
- **Mass Healing Word**
- **Harness Divine Power** - You can expend a use of your _Channel Divinity_ to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 3.
- **War Priest** - When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 5 times per long rest.
### Reactions
- **War God's Blessing** - When a creature within 30 feet of you makes an attack roll, you can use your reaction using Channel Divinity to grant that creature a +10 bonus to the roll (after the roll but before knowing the result).
- **Gift of the Chromatic Dragon** - When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction 6 times per long rest.