Monk dedicated to [[TTRPG/DND/Terravial/Religion/Deities/Tiamat|Tiamat]] [Character App](https://www.dndbeyond.com/characters/123997921/fwOFOP) BLUE ## In Combat ### Important Stats - **AC** - 23 - **HP** - 183 - **Immunities** - LIGHTNING, POISON, DISEASE - **Resistance** - Can get resistance to almost all damage using Empty Body - MOVEMENT SPEED - 60 Feet - Saves: can spend 1 ki point to reroll | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | +7 | +12 | +9 | +7 | +12 | +6 | ### Remember - Starts with Sanctuary - **EVASION** - DEX saves - 20 ki points - save DC 19 - **Flurry of Blows** - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. - **Patient Defense** - You can spend 1 ki point to take the Dodge action as a bonus action on your turn. - **Step of the Wind** - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. - **Stunning strike** - When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw - **Open Hand Techniques** - When you hit with flurry of blows can impose other effects - Fall prone - dex save - Gets pushed 15 feet - STR save - Cannot take reactions - **Quivering Palm** - When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 20 days. As an action you can end the vibrations and the creature must make a CON saving throw (DC 19). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage. - **Quickened Healing** - As an action, you can spend 2 ki points to regain 1d10+6 hit points. - **Diamond Soul** - can spend 1 point to reroll saving throw - **Empty Body** - You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action. #### First Round - Activate Empty Body - REMEMBER YOU HAVE SANCTUARY ### Actions - **Empty Body** - You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action. - **Wholeness of Body** - Once per long rest as an action, you can regain 60 HP. - **Quivering Palm** - When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 20 days. As an action you can end the vibrations and the creature must make a CON saving throw (DC 19). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage. - **Quickened Healing** - As an action, you can spend 2 ki points to regain 1d10+6 hit points. - **Stillness of Mind** - You can use an action to end one effect on yourself that is causing you to be charmed or frightened. #### Attacks - **Unarmed Strike** - +13 - 1d10+7 - **Lightning Breath Weapon** - 30 feet range - DC 16 DEX - 4d10 - 5 foot wide line ### Bonus Actions - **Unarmed Strike** - **Flurry of Blows** - **Patient Defense** - **Step of the Wind** ### Reactions - **Deflect Missiles** - 1d10+25 - **Deflect Missiles Attack** - 1 ki point - +11 - 1d10+5 - **Gift of the Chromatic Dragon** - When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction 6 times per long rest. - **Slow Fall** - You can use your reaction when you fall to reduce any falling damage you take by 100.