Monk dedicated to [[TTRPG/DND/Terravial/Religion/Deities/Tiamat|Tiamat]]
[Character App](https://www.dndbeyond.com/characters/123997921/fwOFOP)
BLUE
## In Combat
### Important Stats
- **AC** - 23
- **HP** - 183
- **Immunities** - LIGHTNING, POISON, DISEASE
- **Resistance** - Can get resistance to almost all damage using Empty Body
- MOVEMENT SPEED - 60 Feet
- Saves: can spend 1 ki point to reroll
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +7 | +12 | +9 | +7 | +12 | +6 |
### Remember
- Starts with Sanctuary
- **EVASION** - DEX saves
- 20 ki points - save DC 19
- **Flurry of Blows** - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
- **Patient Defense** - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
- **Step of the Wind** - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
- **Stunning strike** - When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw
- **Open Hand Techniques** - When you hit with flurry of blows can impose other effects
- Fall prone - dex save
- Gets pushed 15 feet - STR save
- Cannot take reactions
- **Quivering Palm** - When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 20 days. As an action you can end the vibrations and the creature must make a CON saving throw (DC 19). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
- **Quickened Healing** - As an action, you can spend 2 ki points to regain 1d10+6 hit points.
- **Diamond Soul** - can spend 1 point to reroll saving throw
- **Empty Body** - You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action.
#### First Round
- Activate Empty Body
- REMEMBER YOU HAVE SANCTUARY
### Actions
- **Empty Body** - You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action.
- **Wholeness of Body** - Once per long rest as an action, you can regain 60 HP.
- **Quivering Palm** - When you hit with an unarmed strike, you can spend 3 ki points to start harmless vibrations in the target, which last for 20 days. As an action you can end the vibrations and the creature must make a CON saving throw (DC 19). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.
- **Quickened Healing** - As an action, you can spend 2 ki points to regain 1d10+6 hit points.
- **Stillness of Mind** - You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
#### Attacks
- **Unarmed Strike** - +13 - 1d10+7
- **Lightning Breath Weapon** - 30 feet range - DC 16 DEX - 4d10 - 5 foot wide line
### Bonus Actions
- **Unarmed Strike**
- **Flurry of Blows**
- **Patient Defense**
- **Step of the Wind**
### Reactions
- **Deflect Missiles** - 1d10+25
- **Deflect Missiles Attack** - 1 ki point - +11 - 1d10+5
- **Gift of the Chromatic Dragon** - When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction 6 times per long rest.
- **Slow Fall** - You can use your reaction when you fall to reduce any falling damage you take by 100.